Monster Dossier

Harpy

Harpy is a fantasy monster entry from source BB.

Level 5

Traits

cemediumhumanoid

Rules & statistics

Monster Profile

Perception

12

Senses

  • Name
    darkvision

Skills

Acrobatics
13
Deception
13
Intimidation
11
Performance
Std
14
Singing
16

Ability Mods

Str
1
Dex
4
Con
0
Int
-1
Wis
1
Cha
4

Items

  • club

Defenses

Ac
22
Saving Throws
Fort
9
Ref
15
Will
12
Hp
  • Hp
    68

Speed

Walk
20
Fly
60

Attacks

  • Range
    Melee
    Name
    club
    Attack
    12
    Damage
    1d6 + 4 bludgeoning
    Types
    • bludgeoning
  • Range
    Melee
    Name
    talon
    Attack
    15
    Traits
    • agile
    • finesse
    Damage
    2d6 + 4 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    club
    Attack
    15
    Traits
    • thrown
    Damage
    1d6 + 4 bludgeoning
    Types
    • bludgeoning

Abilities

  • Name
    Captivating Song
    Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • enchantment
    • mental
    • primal
    Entries
    • The harpy cries out an eerie, compelling melody. Each non-harpy creature within 300 feet who can hear the song must attempt a 21 Will save. On a failure, the creature becomes captivated and must spend each of its actions to move closer to the harpy as expediently as possible, while avoiding obvious dangers. If a captivated creature is adjacent to the harpy, it stays still and doesn't act. If attacked by the harpy, the creature is freed from captivation at the end of the harpy's turn.
    • The effect lasts for 1 round, but if the harpy uses this ability again on subsequent rounds, it extends the duration by 1 round for all affected creatures. Once a creature succeeds at any save against Captivating Song, that creature is temporarily immune to Captivating Songs for 24 hours.

Background

Lore

No lore provided.