Monster Dossier
Harmona
Harmona is a fantasy monster entry from source B3.
Traits
uncommoncntinyfey
Rules & statistics
Monster Profile
Perception
24
Senses
- Name
- low-light vision
Languages
- Languages
- sylvan
Skills
- Acrobatics
- 23
- Arcana
- 20
- Diplomacy
- 22
- Nature
- 24
- Performance
- 22
- Stealth
- 23
Ability Mods
- Str
- 0
- Dex
- 6
- Con
- 3
- Int
- 5
- Wis
- 7
- Cha
- 5
Defenses
- Ac
- 30
- Saving Throws
- Fort
- 18
- Ref
- 21
- Will
- 24
- Hp
- Hp
- 190
- Immunities
- sonic
- Weaknesses
- Amount
- 10
- Name
- cold iron
Speed
- Walk
- 10
- Fly
- 60
Attacks
- Range
- Melee
- Name
- beak
- Attack
- 23
- Traits
- finesse
- magical
- Damage
- 2d6+6 piercing plus 2d6 sonic
- Types
- piercing
- sonic
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 30
- Entry
- 0
- Level
- 4
- Spells
- Name
- detect magic
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature enters the harmona's space or an adjacent square
- Entries
- The harmona Flies 10 feet away from the triggering creature.
- Name
- Flit Back
- Bot
- Activity
- Number
- 1
- Unit
- action
- Name
- Push
- Activity
- Number
- 2
- Unit
- action
- Traits
- evocation
- primal
- sonic
- Entries
- The harmona makes a beak Strike, channeling disruptive sound waves into the blow. On a hit, the target must succeed at a 30 Fortitude save or become stunned 1 (stunned 2 on a critical failure). After this Strike, the harmona can Fly up to half their fly Speed.
- Name
- Concussive Blow
- Activity
- Number
- 2
- Unit
- action
- Traits
- evocation
- primal
- Entries
- The harmona beats their wings rapidly towards the ground, creating a nearly inaudible rumble and sending a wave of shaking earth to overwhelm their enemies. Each creature in a 15-foot emanation must succeed at a 30 basic Fortitude save or take 6d6 sonic damage. A creature that fails its save is knocked prone from the shaking ground.
- Name
- Subsonic Pulse
- Activity
- Number
- 2
- Unit
- action
- Traits
- evocation
- primal
- sonic
- Entries
- The harmona beats their wings skyward, creating a spiraling vibration.
- Each creature in a 30-foot cone must attempt a 30 Reflex save as the high-frequency blast flings them up and away.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature is pushed 5 feet away and knocked off balance, becoming flat-footed until the start of their next turn.
- Failure
- Sonic waves fling the creature 15 feet back from the harmona. The creature takes 6d6 bludgeoning damage from the fall and lands prone.
- Critical Failure
- As failure, but the creature is flung 30 feet and takes double damage.
- Name
- Ultrasonic Thrust
Background
Lore
No lore provided.