Monster Dossier

Harmona

Harmona is a fantasy monster entry from source B3.

Level 11

Traits

uncommoncntinyfey

Rules & statistics

Monster Profile

Perception

24

Senses

  • Name
    low-light vision

Languages

Languages
  • sylvan

Skills

Acrobatics
23
Arcana
20
Diplomacy
22
Nature
24
Performance
22
Stealth
23

Ability Mods

Str
0
Dex
6
Con
3
Int
5
Wis
7
Cha
5

Defenses

Ac
30
Saving Throws
Fort
18
Ref
21
Will
24
Hp
  • Hp
    190
Immunities
  • sonic
Weaknesses
  • Amount
    10
    Name
    cold iron

Speed

Walk
10
Fly
60

Attacks

  • Range
    Melee
    Name
    beak
    Attack
    23
    Traits
    • finesse
    • magical
    Damage
    2d6+6 piercing plus 2d6 sonic
    Types
    • piercing
    • sonic

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    30
    Entry
    0
    Level
    4
    Spells
    • Name
      detect magic

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature enters the harmona's space or an adjacent square
    Entries
    • The harmona Flies 10 feet away from the triggering creature.
    Name
    Flit Back
Bot
  • Activity
    Number
    1
    Unit
    action
    Name
    Push
  • Activity
    Number
    2
    Unit
    action
    Traits
    • evocation
    • primal
    • sonic
    Entries
    • The harmona makes a beak Strike, channeling disruptive sound waves into the blow. On a hit, the target must succeed at a 30 Fortitude save or become stunned 1 (stunned 2 on a critical failure). After this Strike, the harmona can Fly up to half their fly Speed.
    Name
    Concussive Blow
  • Activity
    Number
    2
    Unit
    action
    Traits
    • evocation
    • primal
    Entries
    • The harmona beats their wings rapidly towards the ground, creating a nearly inaudible rumble and sending a wave of shaking earth to overwhelm their enemies. Each creature in a 15-foot emanation must succeed at a 30 basic Fortitude save or take 6d6 sonic damage. A creature that fails its save is knocked prone from the shaking ground.
    Name
    Subsonic Pulse
  • Activity
    Number
    2
    Unit
    action
    Traits
    • evocation
    • primal
    • sonic
    Entries
    • The harmona beats their wings skyward, creating a spiraling vibration.
    • Each creature in a 30-foot cone must attempt a 30 Reflex save as the high-frequency blast flings them up and away.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature is pushed 5 feet away and knocked off balance, becoming flat-footed until the start of their next turn.
      Failure
      Sonic waves fling the creature 15 feet back from the harmona. The creature takes 6d6 bludgeoning damage from the fall and lands prone.
      Critical Failure
      As failure, but the creature is flung 30 feet and takes double damage.
    Name
    Ultrasonic Thrust

Background

Lore

No lore provided.