Monster Dossier
Hantu Kregavren
Hantu Kregavren is a fantasy monster entry from source FRP1.
Traits
uncommonnsmallbeasthantuincorporealspirit
Rules & statistics
Monster Profile
Perception
24
Senses
- Name
- darkvision
Languages
- Languages
- common
Skills
- Acrobatics
- 23
- Athletics
- 20
- Medicine
- 22
- Stealth
- 19
Ability Mods
- Str
- -5
- Dex
- 6
- Con
- 0
- Int
- 0
- Wis
- 5
- Cha
- 7
Defenses
- Ac
- 27
- Saving Throws
- Fort
- 19
- Ref
- 21
- Will
- 24
- Hp
- Hp
- 150
- Immunities
- poison
- precision
- death effects
- disease
- paralyzed
- Resistances
- Amount
- 10
- Name
- all damage
Speed
- Fly
- 35
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 22
- Traits
- agile
- finesse
- magical
- Damage
- 2d6+13 slashing
- Types
- slashing
- Range
- Melee
- Name
- beak
- Attack
- 22
- Traits
- finesse
- magical
- Damage
- 2d8+13 piercing
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 30
- Attack
- 22
- Entry
- 0
- Level
- 6
- Spells
- Name
- daze
- Name
- light
- Name
- prestidigitation
- Name
- telekinetic projectile
- 3
- Spells
- Name
- fear
- Name
- remove disease
- 4
- Spells
- Name
- remove curse
- 6
- Spells
- Name
- heal
- 7
- Spells
- Name
- possession
Abilities
- Mid
- Traits
- emotion
- enchantment
- mental
- occult
- Entries
- 30 feet. A creature that enters the emanation must attempt a 27 Will save. On a failure, the creature is confused until the end of its next turn (1 minute on a critical failure). During this confusion, the creature attempts to cause turmoil, using its actions to create disarray in its general vicinity by throwing around objects or scaring passersby. A creature that succeeds at its save is immune to all hantu kregavrens' unrest auras for 1 hour. A hantu kregavren can suppress or resume the effects of this aura as an action, which has the concentrate trait.
- Name
- Unrest Aura
- Bot
- Entries
- A hantu kregavren can use its possession innate spell to possess a creature for up to 1 hour rather than 1 minute. While possessing a creature, the hantu uses its own Acrobatics, Athletics,
- Name
- Greater Possession
- Entries
- Stealth modifiers unless those of the possessed creature are higher.
- Name
- and
Background
Lore
No lore provided.