Monster Dossier

Hantu Kregavren

Hantu Kregavren is a fantasy monster entry from source FRP1.

Level 11

Traits

uncommonnsmallbeasthantuincorporealspirit

Rules & statistics

Monster Profile

Perception

24

Senses

  • Name
    darkvision

Languages

Languages
  • common

Skills

Acrobatics
23
Athletics
20
Medicine
22
Stealth
19

Ability Mods

Str
-5
Dex
6
Con
0
Int
0
Wis
5
Cha
7

Defenses

Ac
27
Saving Throws
Fort
19
Ref
21
Will
24
Hp
  • Hp
    150
Immunities
  • poison
  • precision
  • death effects
  • disease
  • paralyzed
Resistances
  • Amount
    10
    Name
    all damage

Speed

Fly
35

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    22
    Traits
    • agile
    • finesse
    • magical
    Damage
    2d6+13 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    beak
    Attack
    22
    Traits
    • finesse
    • magical
    Damage
    2d8+13 piercing
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    30
    Attack
    22
    Entry
    0
    Level
    6
    Spells
    • Name
      daze
    • Name
      light
    • Name
      prestidigitation
    • Name
      telekinetic projectile
    3
    Spells
    • Name
      fear
    • Name
      remove disease
    4
    Spells
    • Name
      remove curse
    6
    Spells
    • Name
      heal
    7
    Spells
    • Name
      possession

Abilities

Mid
  • Traits
    • emotion
    • enchantment
    • mental
    • occult
    Entries
    • 30 feet. A creature that enters the emanation must attempt a 27 Will save. On a failure, the creature is confused until the end of its next turn (1 minute on a critical failure). During this confusion, the creature attempts to cause turmoil, using its actions to create disarray in its general vicinity by throwing around objects or scaring passersby. A creature that succeeds at its save is immune to all hantu kregavrens' unrest auras for 1 hour. A hantu kregavren can suppress or resume the effects of this aura as an action, which has the concentrate trait.
    Name
    Unrest Aura
Bot
  • Entries
    • A hantu kregavren can use its possession innate spell to possess a creature for up to 1 hour rather than 1 minute. While possessing a creature, the hantu uses its own Acrobatics, Athletics,
    Name
    Greater Possession
  • Entries
    • Stealth modifiers unless those of the possessed creature are higher.
    Name
    and

Background

Lore

No lore provided.