Monster Dossier
Hamatula
Hamatula is a fantasy monster entry from source B2.
Traits
lemediumdevilfiend
Rules & statistics
Monster Profile
Perception
24
Senses
- Name
- greater darkvision
Languages
- Languages
- celestial
- draconic
- infernal
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 23
- Arcana
- 18
- Intimidation
- 21
- Religion
- 20
- Stealth
- 23
- Survival
- 22
Ability Mods
- Str
- 7
- Dex
- 6
- Con
- 5
- Int
- 1
- Wis
- 5
- Cha
- 4
Defenses
- Ac
- 31
- Saving Throws
- Fort
- 23
- Ref
- 20
- Will
- 20
- Hp
- Hp
- 165
- Immunities
- fire
- Weaknesses
- Amount
- 10
- Name
- good
- Resistances
- Amount
- 10
- Name
- physical
- Note
- except silver
- Amount
- 10
- Name
- poison
Speed
- Walk
- 25
- Fly
- 30
Attacks
- Range
- Melee
- Name
- barb
- Attack
- 24
- Traits
- evil
- magical
- Effects
- bloodletting
- Damage
- 3d8+13 piercing plus 1d6 evil and bloodletting
- Types
- evil
- piercing
- Range
- Ranged
- Name
- hurled barb
- Attack
- 23
- Traits
- evil
- magical
- range increment
- Effects
- bloodletting
- Damage
- 2d8+13 piercing plus 1d6 evil and bloodletting
- Types
- evil
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 27
- Attack
- 21
- Entry
- 0
- Level
- 5
- Spells
- Name
- produce flame
- 3
- Spells
- Name
- harm
- Name
- paralyze
- Amount
- 2
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 5
- Spells
- Name
- dimension door
- Name
- glyph of warding
- Amount
- at will
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- Barb only. A hamatula gains an extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity. It can't use more than one Attack of Opportunity triggered by the same action. In addition to the normal trigger, a hamatula can make an Attack of Opportunity against a creature that touches it or an adjacent creature that attempts a melee Strike against it.
- Name
- Attack of Opportunity
- Bot
- Entries
- On a critical hit, the hamatula's barbs deal 3d6 persistent damage||persistent bleed damage.
- Name
- Bloodletting
- Activity
- Number
- 1
- Unit
- free
- Traits
- divine
- emotion
- enchantment
- fear
- mental
- Trigger
- The hamatula hits a creature with a barb Strike
- Entries
- The creature struck must succeed at a 27 Will save or become frightened 2 (or frightened 3 on a critical failure). Regardless of the result of its saving throw, the creature is then temporarily immune to Frightful Strike for 24 hours.
- Name
- Frightful Strike
- Activity
- Number
- 2
- Unit
- action
- Entries
- The hamatula makes a barb Strike, then Stride||Strides up to half its Speed without triggering reactions. If the Strike hits, the hamatula impales the target with one of its barbs and snaps the barb free as it moves away from the target. This deals an additional 2d8 piercing damage to the target and pins it to an adjacent surface, rendering it immobilized (Escape 29).
- Name
- Impaling Barb
- Entries
- A hamatula's glyph of warding innate spell can contain any common spell from the Core Rulebook that meets the criteria in glyph of warding; the hamatula doesn't need to provide the spell.
- Name
- Warden of Erebus
Background
Lore
No lore provided.