Monster Dossier

Hamatula

Hamatula is a fantasy monster entry from source B2.

Level 11

Traits

lemediumdevilfiend

Rules & statistics

Monster Profile

Perception

24

Senses

  • Name
    greater darkvision

Languages

Languages
  • celestial
  • draconic
  • infernal
Abilities
  • telepathy 100 feet

Skills

Acrobatics
23
Arcana
18
Intimidation
21
Religion
20
Stealth
23
Survival
22

Ability Mods

Str
7
Dex
6
Con
5
Int
1
Wis
5
Cha
4

Defenses

Ac
31
Saving Throws
Fort
23
Ref
20
Will
20
Hp
  • Hp
    165
Immunities
  • fire
Weaknesses
  • Amount
    10
    Name
    good
Resistances
  • Amount
    10
    Name
    physical
    Note
    except silver
  • Amount
    10
    Name
    poison

Speed

Walk
25
Fly
30

Attacks

  • Range
    Melee
    Name
    barb
    Attack
    24
    Traits
    • evil
    • magical
    Effects
    • bloodletting
    Damage
    3d8+13 piercing plus 1d6 evil and bloodletting
    Types
    • evil
    • piercing
  • Range
    Ranged
    Name
    hurled barb
    Attack
    23
    Traits
    • evil
    • magical
    • range increment
    Effects
    • bloodletting
    Damage
    2d8+13 piercing plus 1d6 evil and bloodletting
    Types
    • evil
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    27
    Attack
    21
    Entry
    0
    Level
    5
    Spells
    • Name
      produce flame
    3
    Spells
    • Name
      harm
    • Name
      paralyze
      Amount
      2
    4
    Spells
    • Name
      dimension door
      Amount
      at will
    5
    Spells
    • Name
      dimension door
    • Name
      glyph of warding
      Amount
      at will

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • Barb only. A hamatula gains an extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity. It can't use more than one Attack of Opportunity triggered by the same action. In addition to the normal trigger, a hamatula can make an Attack of Opportunity against a creature that touches it or an adjacent creature that attempts a melee Strike against it.
    Name
    Attack of Opportunity
Bot
  • Entries
    • On a critical hit, the hamatula's barbs deal 3d6 persistent damage||persistent bleed damage.
    Name
    Bloodletting
  • Activity
    Number
    1
    Unit
    free
    Traits
    • divine
    • emotion
    • enchantment
    • fear
    • mental
    Trigger
    The hamatula hits a creature with a barb Strike
    Entries
    • The creature struck must succeed at a 27 Will save or become frightened 2 (or frightened 3 on a critical failure). Regardless of the result of its saving throw, the creature is then temporarily immune to Frightful Strike for 24 hours.
    Name
    Frightful Strike
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The hamatula makes a barb Strike, then Stride||Strides up to half its Speed without triggering reactions. If the Strike hits, the hamatula impales the target with one of its barbs and snaps the barb free as it moves away from the target. This deals an additional 2d8 piercing damage to the target and pins it to an adjacent surface, rendering it immobilized (Escape 29).
    Name
    Impaling Barb
  • Entries
    • A hamatula's glyph of warding innate spell can contain any common spell from the Core Rulebook that meets the criteria in glyph of warding; the hamatula doesn't need to provide the spell.
    Name
    Warden of Erebus

Background

Lore

No lore provided.