Monster Dossier
Hadrinnex
Hadrinnex is a fantasy monster entry from source B3.
Traits
uncommonnelargeaberration
Rules & statistics
Monster Profile
Perception
17
Senses
- Name
- darkvision
Languages
- Languages
- aklo
- Abilities
- telepathy (touch; page 206)
Skills
- Acrobatics
- 16
- Athletics
- 18
- Occultism
- 11
Ability Mods
- Str
- 6
- Dex
- 4
- Con
- 6
- Int
- -3
- Wis
- 3
- Cha
- -3
Defenses
- Ac
- 27
- Saving Throws
- Fort
- 18
- Ref
- 14
- Will
- 17
- Hp
- Hp
- 118
- Resistances
- Amount
- 15
- Name
- energy
- Amount
- 15
- Name
- physical
Speed
- Walk
- 40
Attacks
- Range
- Melee
- Name
- weapon arm
- Attack
- 20
- Traits
- reach
- Damage
- 2d8+9 physical (see Rapid Evolution)
- Types
- physical
- Range
- Ranged
- Name
- energy ray
- Attack
- 18
- Traits
- evocation
- occult
- range
- Damage
- 5d6 energy (see Rapid Evolution)
- Types
- energy
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- morph
- occult
- transmutation
- Trigger
- The hadrinnex takes damage of a physical or energy damage type (bludgeoning, piercing, or slashing for physical, acid, cold, electricity, fire, force, negative, or sonic for energy)
- Entries
- The hadrinnex reconfigures its husk (if triggered by physical damage) or its energy gland (if triggered by energy damage). Any reconfiguration applies to the triggering damage and lasts until the next time the hadrinnex uses Rapid Evolution.
- Type
- list
- Items
- Energy Gland Reconfiguring the energy gland changes both the hadrinnex's energy damage resistance and the damage of its energy ray to that type. By default, the energy gland is configured to sonic.
- Husk The hadrinnex's physical damage resistance and the damage of its weapon arm Strike||Strikes change to the triggering type. Weapon arm Strike||Strikes gain an additional trait depending on the current damage type: bludgeoning adds shove, piercing adds deadly , and slashing adds sweep. By default the husk is configured to bludgeoning.
- Name
- Rapid Evolution
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The hadrinnex makes two weapon arm Strike||Strikes, each targeting a different creature. The hadrinnex's reach increases to 20 feet for these Strike||Strikes.
- Name
- Extend Limbs
- Activity
- Number
- 1
- Unit
- action
- Traits
- evocation
- occult
- Entries
- The hadrinnex purges the energy in its energy gland for an external discharge. It either blasts the energy to deal 7d6 energy damage to creatures in a 30-foot cone (26 basic Reflex save), or directs the energy to its weapon arms, making its weapon arm Strike||Strikes deal an extra 2d6 energy damage for 1 minute. Either one expends the damage type stored in the hadrinnex's energy gland, as described below.
- After the energy is vented, the energy gland goes dormant. The hadrinnex loses its energy resistance and can't use energy ray until it uses Rapid Evolution to reconfigure its energy gland again. Directing energy to its weapon arms again removes any previous energy boost to its weapon arm.
- Name
- Vent Energy
Background
Lore
No lore provided.