Monster Dossier

Hadrinnex

Hadrinnex is a fantasy monster entry from source B3.

Level 8

Traits

uncommonnelargeaberration

Rules & statistics

Monster Profile

Perception

17

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
Abilities
  • telepathy (touch; page 206)

Skills

Acrobatics
16
Athletics
18
Occultism
11

Ability Mods

Str
6
Dex
4
Con
6
Int
-3
Wis
3
Cha
-3

Defenses

Ac
27
Saving Throws
Fort
18
Ref
14
Will
17
Hp
  • Hp
    118
Resistances
  • Amount
    15
    Name
    energy
  • Amount
    15
    Name
    physical

Speed

Walk
40

Attacks

  • Range
    Melee
    Name
    weapon arm
    Attack
    20
    Traits
    • reach
    Damage
    2d8+9 physical (see Rapid Evolution)
    Types
    • physical
  • Range
    Ranged
    Name
    energy ray
    Attack
    18
    Traits
    • evocation
    • occult
    • range
    Damage
    5d6 energy (see Rapid Evolution)
    Types
    • energy

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • morph
    • occult
    • transmutation
    Trigger
    The hadrinnex takes damage of a physical or energy damage type (bludgeoning, piercing, or slashing for physical, acid, cold, electricity, fire, force, negative, or sonic for energy)
    Entries
    • The hadrinnex reconfigures its husk (if triggered by physical damage) or its energy gland (if triggered by energy damage). Any reconfiguration applies to the triggering damage and lasts until the next time the hadrinnex uses Rapid Evolution.
    • Type
      list
      Items
      • Energy Gland Reconfiguring the energy gland changes both the hadrinnex's energy damage resistance and the damage of its energy ray to that type. By default, the energy gland is configured to sonic.
      • Husk The hadrinnex's physical damage resistance and the damage of its weapon arm Strike||Strikes change to the triggering type. Weapon arm Strike||Strikes gain an additional trait depending on the current damage type: bludgeoning adds shove, piercing adds deadly , and slashing adds sweep. By default the husk is configured to bludgeoning.
    Name
    Rapid Evolution
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The hadrinnex makes two weapon arm Strike||Strikes, each targeting a different creature. The hadrinnex's reach increases to 20 feet for these Strike||Strikes.
    Name
    Extend Limbs
  • Activity
    Number
    1
    Unit
    action
    Traits
    • evocation
    • occult
    Entries
    • The hadrinnex purges the energy in its energy gland for an external discharge. It either blasts the energy to deal 7d6 energy damage to creatures in a 30-foot cone (26 basic Reflex save), or directs the energy to its weapon arms, making its weapon arm Strike||Strikes deal an extra 2d6 energy damage for 1 minute. Either one expends the damage type stored in the hadrinnex's energy gland, as described below.
    • After the energy is vented, the energy gland goes dormant. The hadrinnex loses its energy resistance and can't use energy ray until it uses Rapid Evolution to reconfigure its energy gland again. Directing energy to its weapon arms again removes any previous energy boost to its weapon arm.
    Name
    Vent Energy

Background

Lore

No lore provided.