Monster Dossier

Guthallath

Guthallath GUTHALLATH SLUMBER Entire civilizations have been swept off the face of Falavririak due to the devastating rampage of a guthallath. But there is...

Level 19

Traits

rarengargantuanconstruct

Rules & statistics

Monster Profile

Perception

30

Senses

  • Name
    darkvision
  • Name
    true seeing

Skills

Acrobatics
25
Athletics
40

Ability Mods

Str
10
Dex
2
Con
8
Int
-4
Wis
0
Cha
-1

Defenses

Ac
43
Saving Throws
Fort
38
Ref
32
Will
30
Hp
  • Hp
    325
Immunities
  • bleed
  • poison
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • healing
  • magic (see below)
  • necromancy
  • nonlethal attacks
  • paralyzed
  • sickened
  • unconscious
Resistances
  • Amount
    15
    Name
    physical
    Note
    except adamantine

Speed

Walk
40
Burrow
50

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    38
    Traits
    • deadly
    • magical
    • reach
    Damage
    4d12+18 bludgeoning plus Improved Grab or Improved Push 20 feet
    Types
    • bludgeoning
  • Range
    Melee
    Name
    foot
    Attack
    38
    Traits
    • deadly
    • magical
    • reach
    Effects
    • Improved Knockdown
    Damage
    4d8+18 bludgeoning plus Improved Knockdown
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    37
    Entry
    Constant
    3
    Spells
    • Name
      haste
    8
    Spells
    • Name
      true seeing

Abilities

Mid
  • Traits
    • aura
    • primal
    Entries
    • 120 feet. The guthallath erodes away the physical integrity of all around it. Creatures and objects in the emanation other than the guthallath have their hardness and resistances reduced by 10. At the start of its turn, a creature in the erosion aura's area takes 6d6 bludgeoning damage (basic Fortitude 39).
    Name
    Erosion Aura
  • Entries
    • The guthallath is immune to spells of lower than 7th level and the activated effects of magic items of lower than 14th level.
    Name
    Immunity to Magic
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • A guthallath releases two beams of destruction from its eyes. Each beam is a 120-foot line. Everything in either line takes the effect of a hit from a 10th-level disintegrate spell (41 Fortitude). There is no additional effect on creatures in any area where the beams overlap. The guthallath can't use this ability again for 1d4 rounds.
    Name
    Annihilation Beams
  • Activity
    Number
    1
    Unit
    action
    Requirements
    The guthallath has a creature grabbed.
    Entries
    • The guthallath throws the creature into the air, 100 feet high and 50 feet away. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a 41 basic Reflex save.
    Name
    Deadly Throw
  • Entries
    • If a guthallath hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.
    Name
    Powerful Blows
  • Activity
    Number
    3
    Unit
    action
    Entries
    • Huge or smaller, foot, 45
    Name
    Trample

Background

Lore

Guthallath

GUTHALLATH SLUMBER

Entire civilizations have been swept off the face of Falavririak due to the devastating rampage of a guthallath. But there is a light at the end of the tunnel, for after some time the guthallath ends its massacre in a swift yet seemingly random way. The colossus then finds a remote location deep in the wilderness, where it buries itself, entering a deep slumber for years—if not centuries—before awakening and beginning the destructive cycle once more.

A guthallath is an enormous construct created long ago by some unknown empire, probably as a war machine. Nearly 100 feet tall, this massive stone statue typically resembles a stalwart warrior wearing only a loincloth and skullcap. Few have seen the entire body of a guthallath, though; most of the time such a relic is buried up to its neck, covered in moss and stranded in some forgotten place. Yet, every so often, one of these harbingers of destruction reactivates in response to some unknown stimulus or rallying call, and when this happens, woe be unto any who stand in its way.

While the guthallath's ancient enemies are gone, it is an engine of pure destruction, designed to rampage for weeks or even months. While not intelligent enough to enjoy or regret its acts, the guthallath cannot be reasoned with—it is unaffected by most magic, and is unpredictable in how it selects its targets (and creatures it spares).