Monster Dossier

Gunpowder Ooze

Gunpowder Ooze is a fantasy monster entry from source LOIL.

Level 14

Traits

nlargemindlessooze

Rules & statistics

Monster Profile

Perception

22

Senses

  • Name
    motion sense
    Range
    Unit
    feet
    Number
    120
  • Name
    no vision

Skills

Athletics
28

Ability Mods

Str
8
Dex
3
Con
6
Int
-5
Wis
2
Cha
-5

Defenses

Ac
29
Saving Throws
Fort
28
Ref
21
Will
24
Hp
  • Hp
    400
Immunities
  • critical hits
  • mental
  • piercing
  • precision
  • slashing
  • unconscious
  • visual
Weaknesses
  • Name
    fire
    Amount
    20

Speed

Walk
20
Climb
20

Attacks

  • Range
    Melee
    Traits
    • reach 10 feet
    Name
    pseudopod
    Attack
    29
    Damage
    3d12+14 bludgeoning plus gunpowder residue
  • Range
    Ranged
    Traits
    • propulsive
    • range increment 60 feet
    Name
    blast
    Attack
    26
    Damage
    3d8+10 bludgeoning plus 3d6 fire and gunpowder residue

Abilities

Top
  • Name
    Motion Sense
    Entries
    • A gunpowder ooze can sense nearby creatures through vibration and air or water movement.
Mid
  • Name
    Combust
    Entries
    • Due to the volatile nature of its composition, the gunpowder ooze reacts explosively when exposed to open flame. Any time the gunpowder ooze takes fire damage from a source other than a gunpowder ooze's combust or gunpowder residue, it explodes, dealing 15d6 fire damage to creatures in a 15- foot emanation including itself (34 basic Reflex save). When the gunpowder ooze combusts, it automatically splits as long as it has 10 or more HP.
  • Name
    Split
    Entries
    • When a gunpowder ooze that has 10 or more HP is hit by an attack that would deal slashing or piercing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push).
Bot
  • Name
    Gunpowder Residue
    Traits
    • fire
    Entries
    • A creature hit by the gunpowder ooze's pseudopod or blast is coated in explosive material unless it succeeds at a 34 Reflex save. If a creature makes an attack with a firearm, takes fire damage, or uses an action, activity, or item with the fire trait while coated with the residue, the residue explodes, dealing 7d6 damage to the creature and all adjacent creatures (34 basic Reflex save). The residue remains active for 24 hours, until it's ignited, or until it's scrubbed off (an activity that takes at least 10 minutes and requires soap and water). A creature can only be coated with one layer of gunpowder residue at a time.

Background

Lore

No lore provided.