Monster Dossier
Gunmarshal
Rookie shieldmarshal
Traits
uncommonlnmediumhumanoid
Rules & statistics
Monster Profile
Perception
10
Languages
- Languages
- common
- koutrotrern
Skills
- Acrobatics
- 6
- Athletics
- 9
- Intimidation
- 7
Ability Mods
- Str
- 3
- Dex
- 4
- Con
- 2
- Int
- 0
- Wis
- 0
- Cha
- 1
Items
- flintlock musket (10 rounds; Guns & Gears 153)
- leather armor
- shortsword
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 10
- Ref
- 10
- Will
- 4
- Hp
- Hp
- 30
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Traits
- agile
- finesse
- versatile S
- Name
- shortsword
- Attack
- 11
- Damage
- 1d6+4 piercing
- Range
- Ranged
- Traits
- concussive
- fatal
- range increment
- reload
- Name
- flintlock musket
- Attack
- 11
- Damage
- 1d6+4 piercing
Abilities
- Name
- Firearms Critical Specialization
- Entries
- When the gunmarshal makes a critical hit with a firearm, the target must succeed at a 18 Fortitude save or be stunned||stunned 1.
- Name
- Vouzirn
- Activity
- Number
- 1
- Unit
- action
- Entries
- The gunmarshal marks a foe for judgment, granting the gunmarshal a +10-foot circumstance bonus to Speed when moving toward that creature.
Background
Lore
No lore provided.