Monster Dossier

Gunmarshal

Rookie shieldmarshal

Level 2

Traits

uncommonlnmediumhumanoid

Rules & statistics

Monster Profile

Perception

10

Languages

Languages
  • common
  • koutrotrern

Skills

Acrobatics
6
Athletics
9
Intimidation
7

Ability Mods

Str
3
Dex
4
Con
2
Int
0
Wis
0
Cha
1

Items

  • flintlock musket (10 rounds; Guns & Gears 153)
  • leather armor
  • shortsword

Defenses

Ac
18
Saving Throws
Fort
10
Ref
10
Will
4
Hp
  • Hp
    30

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • agile
    • finesse
    • versatile S
    Name
    shortsword
    Attack
    11
    Damage
    1d6+4 piercing
  • Range
    Ranged
    Traits
    • concussive
    • fatal
    • range increment
    • reload
    Name
    flintlock musket
    Attack
    11
    Damage
    1d6+4 piercing

Abilities

  • Name
    Firearms Critical Specialization
    Entries
    • When the gunmarshal makes a critical hit with a firearm, the target must succeed at a 18 Fortitude save or be stunned||stunned 1.
  • Name
    Vouzirn
    Activity
    Number
    1
    Unit
    action
    Entries
    • The gunmarshal marks a foe for judgment, granting the gunmarshal a +10-foot circumstance bonus to Speed when moving toward that creature.

Background

Lore

No lore provided.