Monster Dossier

Guillotine Golem

Variant iron golem (Bestiary 188)

Level 18

Traits

rarenmediumconstructgolemmindless

Rules & statistics

Monster Profile

Perception

28

Senses

  • Name
    darkvision

Skills

Athletics
38

Ability Mods

Str
9
Dex
0
Con
6
Int
-5
Wis
0
Cha
-5

Defenses

Ac
42
Saving Throws
Fort
33
Ref
28
Will
29
Hp
  • Hp
    270
Immunities
  • bleed
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • fire
  • healing
  • magic (see below)
  • mental
  • necromancy
  • nonlethal attacks
  • paralyzed
  • poison
  • sickened
  • unconscious
Resistances
  • Name
    physical
    Amount
    20
    Note
    except adamantine

Speed

Walk
20

Attacks

  • Range
    Melee
    Traits
    • magical
    • reach
    Name
    blade
    Attack
    36
    Damage
    3d12+15 slashing plus decapitation

Abilities

Mid
  • Name
    Golem
    Entries
    • Antimagic harmed by acid (9d10, 3d8 from areas and persistent damage); healed by electricity (area 3d8 HP); slowed by fire
  • Name
    Vulnerable to Neutralize Poison
    Entries
    • Casting neutralize poison on the golem deactivates its Breath Weapon for 1 minute.
  • Name
    Vulnerable to Rust
    Entries
    • Magical rusting effects, like a rust monster's antennae, affect the guillotine golem normally.
Bot
  • Name
    Breath Weapon
    Activity
    Number
    2
    Unit
    action
    Traits
    • necromancy
    • occult
    • poison
    Entries
    • The guillotine golem emits poisonous gas in a 10-foot radius centered on the corner of one of the golem's squares. The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the golem's poison. The golem can't use its Breath Weapon again for 1d4 rounds.
  • Name
    Decapitation
    Entries
    • If the guillotine golem critically hits a creature with its blade Strike, the creature must succeed at a 40 Fortitude save or be decapitated, dying instantly unless it can survive without a head.
  • Name
    Guillotine Golem Poison
    Traits
    • poison
    Entries
    • Any drained value from this poison is reduced by 1 every hour.
    • Type
      affliction
      DC
      40
      Saving Throw
      Fortitude
      Max Duration
      4 rounds
      Stages
      • Stage
        1
        Entry
        3d6 poison and drained||drained 1
        Duration
        1 round
      • Stage
        2
        Entry
        5d6 poison and drained||drained 2
        Duration
        1 round
      • Stage
        3
        Entry
        10d6 poison and drained||drained 3
        Duration
        1 round
  • Name
    Inexorable March
    Activity
    Number
    1
    Unit
    action
    Entries
    • The guillotine golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement.
    • A creature can attempt to bar the way by succeeding at a
  • Name
    44
    Entries
    • Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's blade Strike.

Background

Lore

No lore provided.