Monster Dossier
Guillotine Golem
Variant iron golem (Bestiary 188)
Traits
rarenmediumconstructgolemmindless
Rules & statistics
Monster Profile
Perception
28
Senses
- Name
- darkvision
Skills
- Athletics
- 38
Ability Mods
- Str
- 9
- Dex
- 0
- Con
- 6
- Int
- -5
- Wis
- 0
- Cha
- -5
Defenses
- Ac
- 42
- Saving Throws
- Fort
- 33
- Ref
- 28
- Will
- 29
- Hp
- Hp
- 270
- Immunities
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- fire
- healing
- magic (see below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
- Resistances
- Name
- physical
- Amount
- 20
- Note
- except adamantine
Speed
- Walk
- 20
Attacks
- Range
- Melee
- Traits
- magical
- reach
- Name
- blade
- Attack
- 36
- Damage
- 3d12+15 slashing plus decapitation
Abilities
- Mid
- Name
- Golem
- Entries
- Antimagic harmed by acid (9d10, 3d8 from areas and persistent damage); healed by electricity (area 3d8 HP); slowed by fire
- Name
- Vulnerable to Neutralize Poison
- Entries
- Casting neutralize poison on the golem deactivates its Breath Weapon for 1 minute.
- Name
- Vulnerable to Rust
- Entries
- Magical rusting effects, like a rust monster's antennae, affect the guillotine golem normally.
- Bot
- Name
- Breath Weapon
- Activity
- Number
- 2
- Unit
- action
- Traits
- necromancy
- occult
- poison
- Entries
- The guillotine golem emits poisonous gas in a 10-foot radius centered on the corner of one of the golem's squares. The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the golem's poison. The golem can't use its Breath Weapon again for 1d4 rounds.
- Name
- Decapitation
- Entries
- If the guillotine golem critically hits a creature with its blade Strike, the creature must succeed at a 40 Fortitude save or be decapitated, dying instantly unless it can survive without a head.
- Name
- Guillotine Golem Poison
- Traits
- poison
- Entries
- Any drained value from this poison is reduced by 1 every hour.
- Type
- affliction
- DC
- 40
- Saving Throw
- Fortitude
- Max Duration
- 4 rounds
- Stages
- Stage
- 1
- Entry
- 3d6 poison and drained||drained 1
- Duration
- 1 round
- Stage
- 2
- Entry
- 5d6 poison and drained||drained 2
- Duration
- 1 round
- Stage
- 3
- Entry
- 10d6 poison and drained||drained 3
- Duration
- 1 round
- Name
- Inexorable March
- Activity
- Number
- 1
- Unit
- action
- Entries
- The guillotine golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement.
- A creature can attempt to bar the way by succeeding at a
- Name
- 44
- Entries
- Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's blade Strike.
Background
Lore
No lore provided.