Monster Dossier
Guecubu
Guecubu is a fantasy monster entry from source B3.
Traits
uncommoncemediumearthundead
Rules & statistics
Monster Profile
Perception
15
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- tremorsense
- Range
- 60
Languages
- Languages
- common
- necril
Skills
- Acrobatics
- 16
- Athletics
- 18
- Intimidation
- 15
- Stealth
- 16
Ability Mods
- Str
- 6
- Dex
- 4
- Con
- 3
- Int
- 4
- Wis
- 3
- Cha
- 3
Defenses
- Ac
- 27
- Saving Throws
- Fort
- 17
- Ref
- 16
- Will
- 15
- Hp
- Hp
- 110
- Abilities
- negative healing|b2
- Immunities
- poison
- death effects
- disease
- paralyzed
- unconscious
- Resistances
- Name
- electricity
- Amount
- 10
- Name
- physical
- Amount
- 10
- Note
- except bludgeoning
Speed
- Abilities
- earth glide
- Walk
- 25
- Burrow
- 15
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 20
- Traits
- agile
- Effects
- wrathful misfortune
- Damage
- 2d8+8 piercing plus wrathful misfortune
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 26
- Entry
- 4
- Spells
- Name
- shape stone
- Amount
- at will
Abilities
- Activity
- Number
- 2
- Unit
- action
- Traits
- arcane
- earth
- transmutation
- Entries
- The guecubu stomps, and the ground breaks and ripples in a 30-foot emanation, erupting in razor-sharp, crisscrossing spikes of rock that deal 3d8 piercing damage to creatures in the area (26 basic Reflex save). The area becomes difficult terrain||3|terrain and hazardous terrain, with each square dealing 3 piercing damage to a creature that moves through it. A guecubu is immune to these effects. Ground under the effects of a consecrate ritual or a circle of protection spell tuned against evil or chaos can't be affected by this ability.
- Name
- Break Ground
- Entries
- The guecubu can Burrow through any earthen matter, including rock. When it does so, the guecubu moves at its full burrow Speed, leaving no tunnels or signs of its passing.
- Name
- Earth Glide
- Traits
- arcane
- earth
- transmutation
- Entries
- When the guecubu successfully Shoves a creature into a stone barrier, the target must succeed at a 26 Reflex save or become merged with the barrier, with the effects of meld into stone until the target Escape||Escapes (26).
- Name
- Shove into Stone
- Traits
- arcane
- curse
- enchantment
- Entries
- A creature damaged by a guecubu must succeed at a 26 Will save or become cursed with consummate bad luck. The creature becomes clumsy 2. Each time that creature rolls initiative, on their next roll they must roll twice and use the worse result; this is a misfortune effect.
- Name
- Wrathful Misfortune
Background
Lore
No lore provided.