Monster Dossier
Grootslang
Grootslang is a fantasy monster entry from source LOME.
Traits
uncommoncegargantuanbeast
Rules & statistics
Monster Profile
Perception
28
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 60
Languages
- Languages
- aquan
- draconic
- tratrith
Skills
- Athletics
- 34
- Intimidation
- 28
- Nature
- 26
- Stealth
- 23
Ability Mods
- Str
- 9
- Dex
- 5
- Con
- 8
- Int
- 5
- Wis
- 6
- Cha
- 0
Defenses
- Ac
- 38
- Saving Throws
- Fort
- 30
- Ref
- 27
- Will
- 26
- Hp
- Hp
- 370
Speed
- Walk
- 40
- Swim
- 30
Attacks
- Range
- Melee
- Name
- foot
- Attack
- 30
- Traits
- magical
- reach
- Damage
- 3d12+15 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- jaws
- Attack
- 28
- Traits
- agile
- magical
- reach
- Effects
- Improved Grab
- Damage
- 3d10+15 piercing plus Improved Grab
- Types
- piercing
- Range
- Melee
- Name
- tail
- Attack
- 28
- Traits
- agile
- magical
- reach
- Effects
- Grab
- Damage
- 3d10+15 bludgeoning plus Grab
- Types
- bludgeoning
- Range
- Melee
- Name
- tusk
- Attack
- 30
- Traits
- magical
- reach
- Damage
- 3d12+15 piercing
- Types
- piercing
Abilities
- Top
- Entries
- A grootslang can hold its breath for 1 hour.
- Name
- Deep Breath
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- concentrate
- conjuration
- teleportation
- primal
- Requirements
- The grootslang is fully immersed in water
- Entries
- The grootslang teleports to another body of water within 1 mile that is wide enough to hold the grootslang.
- Name
- Aquatic Elusion
- Activity
- Number
- 2
- Unit
- action
- Entries
- The grootslang coils its body. It gains 20 resistance against physical attacks until the start of its next turn.
- Name
- Defensive Coil
- Activity
- Number
- 1
- Unit
- action
- Entries
- tail only, 2d12+12 bludgeoning, 34
- Name
- Greater Constrict
- Activity
- Number
- 1
- Unit
- action
- Entries
- jaws only, Huge, 3d12+10 bludgeoning, Rupture 37.
- Name
- Swallow Whole
- Activity
- Number
- 3
- Unit
- action
- Entries
- The grootslang makes a foot Strike against a creature in reach. Whether or not the Strike hits, all creatures within 10 feet of the grootslang must attempt a 37 Reflex save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature is flat-footed until the end of its turn.
- Failure
- The creature is knocked prone and takes 2d8 bludgeoning damage.
- Critical Failure
- As failure, except the creature takes 4d8 bludgeoning damage.
- Name
- Thunderous Slam
Background
Lore
No lore provided.