Monster Dossier
Grodair
Grodair is a fantasy monster entry from source B2.
Traits
cnmediumamphibiousbeastfeywater
Rules & statistics
Monster Profile
Perception
13
Senses
- Name
- darkvision
Languages
- Languages
- aquan
- sylvan
Skills
- Athletics
- 13
- Nature
- 13
- Survival
- 11
Ability Mods
- Str
- 4
- Dex
- 2
- Con
- 4
- Int
- 1
- Wis
- 2
- Cha
- 2
Defenses
- Ac
- 20
- Saving Throws
- Fort
- 15
- Ref
- 9
- Will
- 11
- Hp
- Hp
- 88
Speed
- Walk
- 25
- Swim
- 50
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 15
- Damage
- 2d8+7 piercing
- Types
- piercing
- Range
- Melee
- Name
- tentacle
- Attack
- 15
- Effects
- Knockdown
- Damage
- 1d10+7 bludgeoning plus Knockdown
- Types
- bludgeoning
- Range
- Ranged
- Name
- water jet
- Attack
- 13
- Traits
- range increment
- Damage
- 3d6 bludgeoning plus Push 10 feet
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 22
- Entry
- 5
- Spells
- Name
- control water
Abilities
- Mid
- Traits
- conjuration
- primal
- water
- Entries
- When a grodair dies, its body explodes in a blast of pressurized water that deals 4d6 bludgeoning damage to creatures within a 15-foot emanation (22 basic Reflex save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure).
- Name
- Death Flood
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- primal
- transmutation
- water
- Entries
- The grodair transforms all soil, sand, or similar sediment in a 10-foot emanation into mud for 1 round. This mud is difficult terrain||3|terrain for creatures other than grodairs.
- Name
- Muddy Field
- Activity
- Number
- 1
- Unit
- action
- Traits
- conjuration
- manipulate
- primal
- water
- Entries
- The grodair causes water to pour from a magical sac on its spine, either a stream of water at a rate of 1 gallon per round, or a fountain in a 5-foot-long stream at a rate of 5 gallons per round. It can stop the flow of water as a single action.
- Name
- Organ of Endless Water
Background
Lore
No lore provided.