Monster Dossier

Grodair

Grodair is a fantasy monster entry from source B2.

Level 5

Traits

cnmediumamphibiousbeastfeywater

Rules & statistics

Monster Profile

Perception

13

Senses

  • Name
    darkvision

Languages

Languages
  • aquan
  • sylvan

Skills

Athletics
13
Nature
13
Survival
11

Ability Mods

Str
4
Dex
2
Con
4
Int
1
Wis
2
Cha
2

Defenses

Ac
20
Saving Throws
Fort
15
Ref
9
Will
11
Hp
  • Hp
    88

Speed

Walk
25
Swim
50

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    15
    Damage
    2d8+7 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    tentacle
    Attack
    15
    Effects
    • Knockdown
    Damage
    1d10+7 bludgeoning plus Knockdown
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    water jet
    Attack
    13
    Traits
    • range increment
    Damage
    3d6 bludgeoning plus Push 10 feet
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    22
    Entry
    5
    Spells
    • Name
      control water

Abilities

Mid
  • Traits
    • conjuration
    • primal
    • water
    Entries
    • When a grodair dies, its body explodes in a blast of pressurized water that deals 4d6 bludgeoning damage to creatures within a 15-foot emanation (22 basic Reflex save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure).
    Name
    Death Flood
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • primal
    • transmutation
    • water
    Entries
    • The grodair transforms all soil, sand, or similar sediment in a 10-foot emanation into mud for 1 round. This mud is difficult terrain||3|terrain for creatures other than grodairs.
    Name
    Muddy Field
  • Activity
    Number
    1
    Unit
    action
    Traits
    • conjuration
    • manipulate
    • primal
    • water
    Entries
    • The grodair causes water to pour from a magical sac on its spine, either a stream of water at a rate of 1 gallon per round, or a fountain in a 5-foot-long stream at a rate of 5 gallons per round. It can stop the flow of water as a single action.
    Name
    Organ of Endless Water

Background

Lore

No lore provided.