Monster Dossier
Grippli Jinxer
Grippli Jinxer is a fantasy monster entry from source SoT2.
Traits
nesmallgripplihumanoid
Rules & statistics
Monster Profile
Perception
16
Senses
- Name
- darkvision
Languages
- Languages
- common
- grippli
Skills
- Acrobatics
- 14
- Athletics
- 12
- Intimidation
- 12
- Nature
- 14
- Occultism
- 10
- Stealth
- 14
Ability Mods
- Str
- 2
- Dex
- 4
- Con
- 2
- Int
- 0
- Wis
- 4
- Cha
- 0
Items
- dart (8)
- staff
Defenses
- Ac
- 23
- Saving Throws
- Fort
- 12
- Ref
- 14
- Will
- 16
- Hp
- Hp
- 95
Speed
- Abilities
- jungle stride
- Walk
- 25
- Climb
- 20
Attacks
- Range
- Melee
- Name
- staff
- Attack
- 14
- Traits
- two-hand
- Effects
- baneback poison
- Damage
- 1d4+6 bludgeoning plus baneback poison
- Types
- bludgeoning
- Range
- Ranged
- Name
- dart
- Attack
- 16
- Traits
- agile
- thrown
- Effects
- baneback poison
- Damage
- 1d4+6 piercing plus baneback poison
- Types
- piercing
Spellcasting
- Type
- Spontaneous
- Tradition
- occult
- DC
- 24
- Attack
- 16
- Entry
- 0
- Level
- 3
- Spells
- Name
- chill touch
- Name
- forbidding ward
- Name
- know direction
- Name
- shield
- Name
- telekinetic projectile
- 1
- Slots
- 3
- Spells
- Name
- bane
- Name
- ray of enfeeblement
- Name
- spider sting
- 2
- Slots
- 3
- Spells
- Name
- dispel magic
- Name
- summon animal
- Notes
- giant cockroach|b2, giant fly|b2, or giant tick|b2 only
- Name
- vomit swarm
- Source
- APG
- 3
- Slots
- 3
- Spells
- Name
- blindness
- Name
- fear
- Name
- paralyze
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A hostile creature targets the jinxer with a melee Strike
- Entries
- Tattoos on the jinxer's body swirl and shift in mesmerizing patterns. The creature must attempt a 22 Will save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected and is temporarily immune for 1 hour.
- Success
- The creature is unaffected and is temporarily immune for 1 minute.
- Failure
- The creature treats the jinxer as concealed until the end of its turn.
- Critical Failure
- The creature treats the jinxer as hidden until the end of its turn.
- Name
- Hypnotic Tattoos
- Bot
- Type
- affliction
- Name
- Baneback Poison
- Traits
- poison
- DC
- 24
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- 2d4 poison damage and stupefied|CRB|stupefied 1
- Duration
- 1 round
- Stage
- 2
- Entry
- 3d4 poison damage and stupefied|CRB|stupefied 2
- Duration
- 1 round
- Stage
- 3
- Entry
- 4d4 poison damage, stupefied|CRB|stupefied 3, and flat-footed
- Duration
- 1 round
- Activity
- Number
- 3
- Unit
- action
- Traits
- necromancy
- occult
- Entries
- The jinxer magically intensifies toxins in their foes. Creatures within 30 feet of the jinxer that are currently afflicted by a poison immediately attempt their next saving throw against the poison with a –2 status penalty, then are temporarily immune to Curse of Baleful Venom for 1 hour.
- Name
- Curse of Baneful Venom
- Entries
- Gripplis ignore difficult terrain||3|terrain in forests and jungles.
- Name
- Jungle Stride
Background
Lore
No lore provided.