Monster Dossier

Grippli Jinxer

Grippli Jinxer is a fantasy monster entry from source SoT2.

Level 6

Traits

nesmallgripplihumanoid

Rules & statistics

Monster Profile

Perception

16

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • grippli

Skills

Acrobatics
14
Athletics
12
Intimidation
12
Nature
14
Occultism
10
Stealth
14

Ability Mods

Str
2
Dex
4
Con
2
Int
0
Wis
4
Cha
0

Items

  • dart (8)
  • staff

Defenses

Ac
23
Saving Throws
Fort
12
Ref
14
Will
16
Hp
  • Hp
    95

Speed

Abilities
  • jungle stride
Walk
25
Climb
20

Attacks

  • Range
    Melee
    Name
    staff
    Attack
    14
    Traits
    • two-hand
    Effects
    • baneback poison
    Damage
    1d4+6 bludgeoning plus baneback poison
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    dart
    Attack
    16
    Traits
    • agile
    • thrown
    Effects
    • baneback poison
    Damage
    1d4+6 piercing plus baneback poison
    Types
    • piercing

Spellcasting

  • Type
    Spontaneous
    Tradition
    occult
    DC
    24
    Attack
    16
    Entry
    0
    Level
    3
    Spells
    • Name
      chill touch
    • Name
      forbidding ward
    • Name
      know direction
    • Name
      shield
    • Name
      telekinetic projectile
    1
    Slots
    3
    Spells
    • Name
      bane
    • Name
      ray of enfeeblement
    • Name
      spider sting
    2
    Slots
    3
    Spells
    • Name
      dispel magic
    • Name
      summon animal
      Notes
      • giant cockroach|b2, giant fly|b2, or giant tick|b2 only
    • Name
      vomit swarm
      Source
      APG
    3
    Slots
    3
    Spells
    • Name
      blindness
    • Name
      fear
    • Name
      paralyze

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A hostile creature targets the jinxer with a melee Strike
    Entries
    • Tattoos on the jinxer's body swirl and shift in mesmerizing patterns. The creature must attempt a 22 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected and is temporarily immune for 1 hour.
      Success
      The creature is unaffected and is temporarily immune for 1 minute.
      Failure
      The creature treats the jinxer as concealed until the end of its turn.
      Critical Failure
      The creature treats the jinxer as hidden until the end of its turn.
    Name
    Hypnotic Tattoos
Bot
  • Type
    affliction
    Name
    Baneback Poison
    Traits
    • poison
    DC
    24
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      2d4 poison damage and stupefied|CRB|stupefied 1
      Duration
      1 round
    • Stage
      2
      Entry
      3d4 poison damage and stupefied|CRB|stupefied 2
      Duration
      1 round
    • Stage
      3
      Entry
      4d4 poison damage, stupefied|CRB|stupefied 3, and flat-footed
      Duration
      1 round
  • Activity
    Number
    3
    Unit
    action
    Traits
    • necromancy
    • occult
    Entries
    • The jinxer magically intensifies toxins in their foes. Creatures within 30 feet of the jinxer that are currently afflicted by a poison immediately attempt their next saving throw against the poison with a –2 status penalty, then are temporarily immune to Curse of Baleful Venom for 1 hour.
    Name
    Curse of Baneful Venom
  • Entries
    • Gripplis ignore difficult terrain||3|terrain in forests and jungles.
    Name
    Jungle Stride

Background

Lore

No lore provided.