Monster Dossier
Grimple
Grimple is a fantasy monster entry from source B3.
Traits
cetinyfeygremlin
Rules & statistics
Monster Profile
Perception
6
Senses
- Name
- low-light vision
Languages
- Languages
- undercommon
Skills
- Crafting
- Std
- 5
- Traps
- 7
- Deception
- 2
- Nature
- 4
- Stealth
- 5
- Thievery
- 5
Ability Mods
- Str
- 1
- Dex
- 3
- Con
- 3
- Int
- 1
- Wis
- 2
- Cha
- -2
Items
- satchel with 5 rocks
Defenses
- Ac
- 15
- Saving Throws
- Fort
- 5
- Ref
- 7
- Will
- 4
- Hp
- Hp
- 9
- Weaknesses
- Amount
- 2
- Name
- cold iron
Speed
- Walk
- 10
- Climb
- 20
- Fly
- 20
Attacks
- Range
- Melee
- Name
- bite
- Attack
- 7
- Traits
- agile
- finesse
- Damage
- 1d4+1 piercing
- Types
- piercing
- Range
- Ranged
- Name
- rock
- Attack
- 7
- Traits
- agile
- range increment
- Damage
- 1d4+1 bludgeoning
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 16
- Entry
- 0
- Level
- 1
- Spells
- Name
- mage hand
- Name
- prestidigitation
- 1
- Spells
- Name
- grease
Abilities
- Mid
- Entries
- Whenever a living creature touches or is touched by a grimple (including via a successful unarmed melee Strike), it must succeed at a 13 Reflex save or become infested by gremlin lice. While infested, the targeted creature is distracted by the itching sensation and is stupefied 1, though it can use an Interact action to scratch at the itching lice to suppress the stupefied condition from the lice for 1d4 rounds. The infestation ends after 24 hours or until the creature is submerged in water or exposed to a severe cold environment, whichever comes first.
- Name
- Gremlin Lice
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- The grimple spews a 30-foot line of vomit. Each creature in the line must succeed at a 16 Fortitude save or become sickened 1 (sickened 2 on a critical failure). The grimple can't use Putrid Vomit again for 1d4 rounds.
- Name
- Putrid Vomit
Background
Lore
No lore provided.