Monster Dossier
Grig
Grig is a fantasy monster entry from source B1.
Traits
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Rules & statistics
Monster Profile
Perception
7
Senses
- Name
- low-light vision
Languages
- Languages
- common
- sylvan
Skills
- Acrobatics
- 7
- Athletics
- Std
- 2
- To High Jump or Long Jump
- 6
- Performance
- 7
- Stealth
- 7
Ability Mods
- Str
- -2
- Dex
- 4
- Con
- 1
- Int
- 0
- Wis
- 2
- Cha
- 4
Defenses
- Ac
- 17
- Saving Throws
- Fort
- 6
- Ref
- 9
- Will
- 9
- Hp
- Hp
- 20
Speed
- Walk
- 25
- Fly
- 30
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 9
- Traits
- agile
- finesse
- magical
- Damage
- 1d4 –2 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- dissonant note
- Attack
- 9
- Traits
- evocation
- magical
- range
- sonic
- Damage
- 1d8 sonic
- Types
- sonic
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 18
- Entry
- 0
- Level
- 2
- Spells
- Name
- ghost sound
- 1
- Spells
- Name
- illusory disguise
- 2
- Spells
- Name
- glitterdust
- Name
- invisibility
- Notes
- self only
Abilities
- Activity
- Number
- 1
- Unit
- action
- Traits
- auditory
- emotion
- enchantment
- mental
- primal
- Entries
- A grig can rub its legs together to create a catchy fiddling tune that compels others within 30 feet to dance about, with varying effects depending on a 18 Will save. A listener is temporarily immune for 10 minutes on a success, but otherwise, if the grig continues to Fiddle each round, the creature receives no additional saves.
- Type
- successDegree
- Entries
- Success
- No effect.
- Failure
- Flat-footed and –10-foot status penalty to Speeds.
- Critical Failure
- As failure, and also slowed 1.
- Name
- Fiddle
Background
Lore
No lore provided.