Monster Dossier

Grig

Grig is a fantasy monster entry from source B1.

Level 1

Traits

cntinyfeysprite

Rules & statistics

Monster Profile

Perception

7

Senses

  • Name
    low-light vision

Languages

Languages
  • common
  • sylvan

Skills

Acrobatics
7
Athletics
Std
2
To High Jump or Long Jump
6
Performance
7
Stealth
7

Ability Mods

Str
-2
Dex
4
Con
1
Int
0
Wis
2
Cha
4

Defenses

Ac
17
Saving Throws
Fort
6
Ref
9
Will
9
Hp
  • Hp
    20

Speed

Walk
25
Fly
30

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    9
    Traits
    • agile
    • finesse
    • magical
    Damage
    1d4 –2 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    dissonant note
    Attack
    9
    Traits
    • evocation
    • magical
    • range
    • sonic
    Damage
    1d8 sonic
    Types
    • sonic

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    18
    Entry
    0
    Level
    2
    Spells
    • Name
      ghost sound
    1
    Spells
    • Name
      illusory disguise
    2
    Spells
    • Name
      glitterdust
    • Name
      invisibility
      Notes
      • self only

Abilities

  • Activity
    Number
    1
    Unit
    action
    Traits
    • auditory
    • emotion
    • enchantment
    • mental
    • primal
    Entries
    • A grig can rub its legs together to create a catchy fiddling tune that compels others within 30 feet to dance about, with varying effects depending on a 18 Will save. A listener is temporarily immune for 10 minutes on a success, but otherwise, if the grig continues to Fiddle each round, the creature receives no additional saves.
    • Type
      successDegree
      Entries
      Success
      No effect.
      Failure
      Flat-footed and –10-foot status penalty to Speeds.
      Critical Failure
      As failure, and also slowed 1.
    Name
    Fiddle

Background

Lore

No lore provided.