Monster Dossier
Grendel
Grendel is a fantasy monster entry from source B2.
Traits
uniquecelargehumanoid
Rules & statistics
Monster Profile
Perception
35
Senses
- Name
- darkvision
- Name
- keen hearing
- Range
- 120
Languages
- Languages
- common
Skills
- Acrobatics
- 34
- Athletics
- 39
- Intimidation
- 34
- Stealth
- 34
- Survival
- 33
Ability Mods
- Str
- 10
- Dex
- 5
- Con
- 7
- Int
- 0
- Wis
- 6
- Cha
- 5
Defenses
- Ac
- 44
- Saving Throws
- Fort
- 36
- Ref
- 32
- Will
- 31
- Hp
- Hp
- 360
- Resistances
- Amount
- 15
- Name
- all
- Note
- except unarmed attacks
Speed
- Walk
- 40
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 37
- Traits
- agile
- magical
- reach
- Effects
- Improved Grab
- Damage
- 4d8+18 bludgeoning plus Improved Grab
- Types
- bludgeoning
- Range
- Melee
- Name
- jaws
- Attack
- 37
- Traits
- magical
- reach
- versatile
- Damage
- 4d10+18 piercing
- Types
- piercing
- Range
- Ranged
- Name
- rock
- Attack
- 37
- Traits
- brutal
- range increment
- Damage
- 2d12+18 bludgeoning
- Types
- bludgeoning
Abilities
- Top
- Entries
- Grendel's hearing is a precise sense to a range of 120 feet.
- Name
- Keen Hearing
- Mid
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 60 feet, 38
- Name
- Frightful Presence
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- Grendel gains an extra reaction at the start of each of his turns that he can use only to make an Attack of Opportunity with his claw. He can't use more than one Attack of Opportunity triggered by the same action.
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Ferocity
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- Grendel would take persistent damage or gain one of the following conditions: blinded, clumsy, confused, controlled, dazzled, deafened, doomed, drained, enfeebled, fascinated, fatigued, fleeing, frightened, paralyzed, petrified, sickened, slowed, stunned, or stupefied
- Entries
- The persistent damage or condition from the triggering effect doesn't affect Grendel.
- Name
- Unstoppable
- Bot
- Entries
- Grendel's fist Strike||Strikes deal 18 bludgeoning damage on a failure (but no damage on a critical failure).
- Name
- Hands of the Murderer
- Activity
- Number
- 1
- Unit
- action
- Requirements
- Grendel is grabbing a creature
- Entries
- Grendel makes a bludgeoning jaws Strike against the creature he's grabbing. On a hit, the creature also takes 2d6 persistent damage||persistent bleed damage and becomes wounded 1, or increases its wounded value by 1 if already wounded. On a critical hit, the creature instead becomes wounded 2, or increases its wounded value by 2 if already wounded. If a creature dies from Tooth Grind, Grendel regains 40 HP; this is a healing effect.
- Name
- Tooth Grind
- Activity
- Number
- 1
- Unit
- action
- Name
- Throw Rock
Background
Lore
No lore provided.