Monster Dossier

Grendel

Grendel is a fantasy monster entry from source B2.

Level 19

Traits

uniquecelargehumanoid

Rules & statistics

Monster Profile

Perception

35

Senses

  • Name
    darkvision
  • Name
    keen hearing
    Range
    120

Languages

Languages
  • common

Skills

Acrobatics
34
Athletics
39
Intimidation
34
Stealth
34
Survival
33

Ability Mods

Str
10
Dex
5
Con
7
Int
0
Wis
6
Cha
5

Defenses

Ac
44
Saving Throws
Fort
36
Ref
32
Will
31
Hp
  • Hp
    360
Resistances
  • Amount
    15
    Name
    all
    Note
    except unarmed attacks

Speed

Walk
40

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    37
    Traits
    • agile
    • magical
    • reach
    Effects
    • Improved Grab
    Damage
    4d8+18 bludgeoning plus Improved Grab
    Types
    • bludgeoning
  • Range
    Melee
    Name
    jaws
    Attack
    37
    Traits
    • magical
    • reach
    • versatile
    Damage
    4d10+18 piercing
    Types
    • piercing
  • Range
    Ranged
    Name
    rock
    Attack
    37
    Traits
    • brutal
    • range increment
    Damage
    2d12+18 bludgeoning
    Types
    • bludgeoning

Abilities

Top
  • Entries
    • Grendel's hearing is a precise sense to a range of 120 feet.
    Name
    Keen Hearing
Mid
  • Traits
    • aura
    • emotion
    • fear
    • mental
    Entries
    • 60 feet, 38
    Name
    Frightful Presence
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • Grendel gains an extra reaction at the start of each of his turns that he can use only to make an Attack of Opportunity with his claw. He can't use more than one Attack of Opportunity triggered by the same action.
    Name
    Attack of Opportunity
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Ferocity
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    Grendel would take persistent damage or gain one of the following conditions: blinded, clumsy, confused, controlled, dazzled, deafened, doomed, drained, enfeebled, fascinated, fatigued, fleeing, frightened, paralyzed, petrified, sickened, slowed, stunned, or stupefied
    Entries
    • The persistent damage or condition from the triggering effect doesn't affect Grendel.
    Name
    Unstoppable
Bot
  • Entries
    • Grendel's fist Strike||Strikes deal 18 bludgeoning damage on a failure (but no damage on a critical failure).
    Name
    Hands of the Murderer
  • Activity
    Number
    1
    Unit
    action
    Requirements
    Grendel is grabbing a creature
    Entries
    • Grendel makes a bludgeoning jaws Strike against the creature he's grabbing. On a hit, the creature also takes 2d6 persistent damage||persistent bleed damage and becomes wounded 1, or increases its wounded value by 1 if already wounded. On a critical hit, the creature instead becomes wounded 2, or increases its wounded value by 2 if already wounded. If a creature dies from Tooth Grind, Grendel regains 40 HP; this is a healing effect.
    Name
    Tooth Grind
  • Activity
    Number
    1
    Unit
    action
    Name
    Throw Rock

Background

Lore

No lore provided.