Monster Dossier

Green Hag

Green Hag is a fantasy monster entry from source B1.

Level 4

Traits

cemediumhaghumanoid

Rules & statistics

Monster Profile

Perception

10

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • common
  • jotun
Abilities
  • tongues

Skills

Acrobatics
9
Athletics
11
Deception
10
Nature
8
Occultism
8
Stealth
9

Ability Mods

Str
5
Dex
3
Con
3
Int
2
Wis
2
Cha
4

Defenses

Ac
21
Saving Throws
Fort
11
Ref
11
Will
12
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    70
Weaknesses
  • Amount
    5
    Name
    cold iron

Speed

Walk
25
Swim
25

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    14
    Traits
    • agile
    • magical
    Effects
    • enfeebling humors
    Damage
    1d10+5 slashing plus enfeebling humors
    Types
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    20
    Attack
    14
    Entry
    0
    Level
    2
    Spells
    • Name
      acid splash
    • Name
      dancing lights
    • Name
      ghost sound
    • Name
      message
    2
    Spells
    • Name
      invisibility
      Amount
      at will
    • Name
      tree shape
      Amount
      at will
    Constant
    1
    Spells
    • Name
      pass without trace
    2
    Spells
    • Name
      water breathing
    5
    Spells
    • Name
      tongues

Abilities

Top
  • Entries
    • A green hag adds entangle, outcast's curse, and wall of thorns to her coven's spells.
    Name
    Coven
Mid
  • Entries
    • A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.
    Name
    Sound Imitation
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The green hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by the hag's enfeebling humors and takes a –4 circumstance penalty to their saving throw against that effect.
    Name
    Betraying Touch
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • occult
    • polymorph
    • transmutation
    Entries
    • The green hag can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strike||Strikes, but might change the damage type her Strike||Strikes deal (typically to bludgeoning).
    Name
    Change Shape
  • Traits
    • necromancy
    • occult
    Entries
    • A creature damaged by a hag's claw must succeed at a 20 Fortitude save or be enfeebled 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's enfeebled 2 for 1 day.
    Name
    Enfeebling Humors
  • Activity
    Number
    2
    Unit
    action
    Traits
    • necromancy
    • occult
    Entries
    • The green hag exhales a miasma of green vapors. Each living creature in a 15-foot cone is affected by her enfeebling humors (attempting a save as normal). She can't use Exhale Miasma again for 1d4 rounds.
    Name
    Exhale Miasma

Background

Lore

No lore provided.