Monster Dossier
Green Hag
Green Hag is a fantasy monster entry from source B1.
Traits
cemediumhaghumanoid
Rules & statistics
Monster Profile
Perception
10
Senses
- Name
- darkvision
Languages
- Languages
- aklo
- common
- jotun
- Abilities
- tongues
Skills
- Acrobatics
- 9
- Athletics
- 11
- Deception
- 10
- Nature
- 8
- Occultism
- 8
- Stealth
- 9
Ability Mods
- Str
- 5
- Dex
- 3
- Con
- 3
- Int
- 2
- Wis
- 2
- Cha
- 4
Defenses
- Ac
- 21
- Saving Throws
- Fort
- 11
- Ref
- 11
- Will
- 12
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 70
- Weaknesses
- Amount
- 5
- Name
- cold iron
Speed
- Walk
- 25
- Swim
- 25
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 14
- Traits
- agile
- magical
- Effects
- enfeebling humors
- Damage
- 1d10+5 slashing plus enfeebling humors
- Types
- slashing
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 20
- Attack
- 14
- Entry
- 0
- Level
- 2
- Spells
- Name
- acid splash
- Name
- dancing lights
- Name
- ghost sound
- Name
- message
- 2
- Spells
- Name
- invisibility
- Amount
- at will
- Name
- tree shape
- Amount
- at will
- Constant
- 1
- Spells
- Name
- pass without trace
- 2
- Spells
- Name
- water breathing
- 5
- Spells
- Name
- tongues
Abilities
- Top
- Entries
- A green hag adds entangle, outcast's curse, and wall of thorns to her coven's spells.
- Name
- Coven
- Mid
- Entries
- A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.
- Name
- Sound Imitation
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- The green hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by the hag's enfeebling humors and takes a –4 circumstance penalty to their saving throw against that effect.
- Name
- Betraying Touch
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- occult
- polymorph
- transmutation
- Entries
- The green hag can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strike||Strikes, but might change the damage type her Strike||Strikes deal (typically to bludgeoning).
- Name
- Change Shape
- Traits
- necromancy
- occult
- Entries
- A creature damaged by a hag's claw must succeed at a 20 Fortitude save or be enfeebled 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's enfeebled 2 for 1 day.
- Name
- Enfeebling Humors
- Activity
- Number
- 2
- Unit
- action
- Traits
- necromancy
- occult
- Entries
- The green hag exhales a miasma of green vapors. Each living creature in a 15-foot cone is affected by her enfeebling humors (attempting a save as normal). She can't use Exhale Miasma again for 1d4 rounds.
- Name
- Exhale Miasma
Background
Lore
No lore provided.