Monster Dossier
Greater Shadow
Greater Shadow is a fantasy monster entry from source B1.
Traits
cemediumincorporealundead
Rules & statistics
Monster Profile
Perception
14
Senses
- Name
- darkvision
Languages
- Languages
- necril
Skills
- Acrobatics
- 16
- Stealth
- 20
Ability Mods
- Str
- -5
- Dex
- 5
- Con
- 0
- Int
- 0
- Wis
- 2
- Cha
- 4
Defenses
- Ac
- 24
- Saving Throws
- Fort
- 11
- Ref
- 18
- Will
- 15
- Hp
- Hp
- 75
- Immunities
- poison
- precision
- death effects
- disease
- paralyzed
- unconscious
- Weaknesses
- Name
- light vulnerability
- Resistances
- Amount
- 10
- Name
- all
- Note
- except force, ghost touch, or positive; double resistance against non-magical
Speed
- Fly
- 30
Attacks
- Range
- Melee
- Name
- shadow hand
- Attack
- 18
- Traits
- finesse
- magical
- Damage
- 2d10+6 negative
- Types
- negative
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 25
- Entry
- 2
- Spells
- Name
- darkness
- Amount
- at will
Abilities
- Mid
- Entries
- An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow.
- Name
- Light Vulnerability
- Bot
- Entries
- When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.
- Name
- Shadow Spawn
- Entries
- The shadow can Hide or end its Sneak in a creature's or object's shadow.
- Name
- Slink in Shadows
- Activity
- Number
- 1
- Unit
- action
- Traits
- divine
- necromancy
- Requirements
- The shadow hit a living creature with a shadow hand Strike on its previous action
- Entries
- The shadow pulls at the target's shadow, making the creature enfeebled 2 (or enfeebled 3 on a critical hit). This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body (see shadow spawn). Enfeebled from Steal Shadow decreases by 1 every hour.
- Name
- Steal Shadow
Background
Lore
No lore provided.