Monster Dossier

Greater Shadow

Greater Shadow is a fantasy monster entry from source B1.

Level 7

Traits

cemediumincorporealundead

Rules & statistics

Monster Profile

Perception

14

Senses

  • Name
    darkvision

Languages

Languages
  • necril

Skills

Acrobatics
16
Stealth
20

Ability Mods

Str
-5
Dex
5
Con
0
Int
0
Wis
2
Cha
4

Defenses

Ac
24
Saving Throws
Fort
11
Ref
18
Will
15
Hp
  • Hp
    75
Immunities
  • poison
  • precision
  • death effects
  • disease
  • paralyzed
  • unconscious
Weaknesses
  • Name
    light vulnerability
Resistances
  • Amount
    10
    Name
    all
    Note
    except force, ghost touch, or positive; double resistance against non-magical

Speed

Fly
30

Attacks

  • Range
    Melee
    Name
    shadow hand
    Attack
    18
    Traits
    • finesse
    • magical
    Damage
    2d10+6 negative
    Types
    • negative

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    25
    Entry
    2
    Spells
    • Name
      darkness
      Amount
      at will

Abilities

Mid
  • Entries
    • An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow.
    Name
    Light Vulnerability
Bot
  • Entries
    • When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.
    Name
    Shadow Spawn
  • Entries
    • The shadow can Hide or end its Sneak in a creature's or object's shadow.
    Name
    Slink in Shadows
  • Activity
    Number
    1
    Unit
    action
    Traits
    • divine
    • necromancy
    Requirements
    The shadow hit a living creature with a shadow hand Strike on its previous action
    Entries
    • The shadow pulls at the target's shadow, making the creature enfeebled 2 (or enfeebled 3 on a critical hit). This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body (see shadow spawn). Enfeebled from Steal Shadow decreases by 1 every hour.
    Name
    Steal Shadow

Background

Lore

No lore provided.