Monster Dossier

Greater Nightmare

Greater Nightmare is a fantasy monster entry from source B1.

Level 11

Traits

nehugebeastfiend

Rules & statistics

Monster Profile

Perception

22

Senses

  • Name
    darkvision

Languages

Languages
  • abyssal
  • daemonic
  • infernal

Skills

Acrobatics
23
Athletics
24
Intimidation
22
Survival
20

Ability Mods

Str
7
Dex
4
Con
5
Int
2
Wis
5
Cha
3

Defenses

Ac
31
Saving Throws
Fort
25
Ref
24
Will
21
Hp
  • Hp
    200

Speed

Walk
60
Fly
120

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    24
    Traits
    • evil
    • magical
    Damage
    2d10+11 piercing plus 1d6 evil
    Types
    • evil
    • piercing
  • Range
    Melee
    Name
    hoof
    Attack
    24
    Traits
    • agile
    • evil
    • fire
    • magical
    Damage
    1d8+11 bludgeoning plus 1d6 evil and 2d8 fire
    Types
    • bludgeoning
    • evil
    • fire

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    30
    Entry
    7
    Spells
    • Name
      ethereal jaunt
      Notes
      • self and rider only
    • Name
      plane shift
      Notes
      • self and rider only

Abilities

Top
  • Traits
    • aura
    Entries
    • 20 feet. The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes sickened 2 (28 Fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.
    Name
    Smoke
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • fire
    Entries
    • The nightmare Stride||Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 6d6 fire damage (30 basic Reflex save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop.
    Name
    Flaming Gallop
  • Activity
    Number
    3
    Unit
    action
    Entries
    • Large or smaller, hoof, 30
    Name
    Trample

Background

Lore

No lore provided.