Monster Dossier
Great Cyclops
Great Cyclops is a fantasy monster entry from source B1.
Traits
uncommoncehugegianthumanoidmutant
Rules & statistics
Monster Profile
Perception
22
Senses
- Name
- low-light vision
Languages
- Languages
- common
- cyclops
- jotun
Skills
- Athletics
- 25
- Survival
- 22
- Any one lore
- 18
Ability Mods
- Str
- 7
- Dex
- 1
- Con
- 6
- Int
- -2
- Wis
- 4
- Cha
- -1
Items
- greatclub
- hide armor
Defenses
- Ac
- 32
- Saving Throws
- Fort
- 25
- Ref
- 19
- Will
- 22
- Hp
- Hp
- 235
Speed
- Walk
- 40
Attacks
- Range
- Melee
- Name
- greatclub
- Attack
- 25
- Traits
- backswing
- reach
- shove
- Damage
- 3d10+13 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- horn
- Attack
- 25
- Traits
- reach
- Damage
- 2d10+13 piercing
- Types
- piercing
- Range
- Melee
- Name
- fist
- Attack
- 25
- Traits
- agile
- reach
- Damage
- 3d4+13 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- rock
- Attack
- 23
- Traits
- brutal
- range increment
- Damage
- 4d6+7 bludgeoning
- Types
- bludgeoning
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Catch Rock
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Ferocity
- Activity
- Number
- 1
- Unit
- free
- Traits
- divination
- fortune
- occult
- Trigger
- The great cyclops succeeds at an attack roll.
- Frequency
- Special
- once per day, and recharges when the great cyclops uses Ferocity
- Entries
- The attack becomes a critical success.
- Name
- Flash of Brutality
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The great cyclops Stride||Strides twice and makes a horn Strike. If it moved at least 20 feet away from its starting position, the Strike's damage is increased to 3d10+20.
- Name
- Powerful Charge
- Activity
- Number
- 1
- Unit
- action
- Name
- Throw Rock
Background
Lore
No lore provided.