Monster Dossier

Gray Gardener Director General

Human administrator

Level 16

Traits

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Rules & statistics

Monster Profile

Perception

28

Languages

Languages
  • common
  • elven
  • infernal
  • requian

Skills

Acrobatics
27
Deception
31
Diplomacy
29
Intimidation
31
Occultism
28
Society
28
Stealth
27

Ability Mods

Str
2
Dex
5
Con
1
Int
4
Wis
2
Cha
5

Items

  • +1 resilient glamered breastplate
  • ceramic mask
  • +2 striking dagger (2)
  • +2 greater striking sword cane (Advanced Player's Guide 248)

Defenses

Ac
39
Saving Throws
Fort
26
Ref
27
Will
30
Hp
  • Hp
    300

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • agile
    • concealable
    • finesse
    Name
    sword cane
    Attack
    32
    Damage
    3d6+8 piercing
  • Range
    Melee
    Traits
    • agile
    • finesse
    • versatile S
    Name
    dagger
    Attack
    32
    Damage
    2d4+8 piercing
  • Range
    Ranged
    Traits
    • agile
    • thrown
    • versatile S
    Name
    dagger
    Attack
    32
    Damage
    2d4+8 piercing

Abilities

Mid
  • Name
    Anonymity
    Entries
    • As Gray Gardener enforcer (page 14).
  • Name
    Gardener's Resolve
    Activity
    Number
    1
    Unit
    reaction
    Entries
    • As Gray Gardener enforcer (page 14).
Bot
  • Name
    Quick Draw
    Activity
    Number
    1
    Unit
    action
    Entries
    • The director general Interacts to draw a weapon, and then Strike||Strikes with that weapon.
  • Name
    Skewer the Fearful
    Entries
    • The director general's Strike||Strikes deal an additional 4d6 precision damage to frightened creatures.
    • If the Strike against a frightened creature is a critical hit, the creature doesn't automatically reduce its frightened condition at the end of its next turn.
  • Name
    Stern Glare
    Activity
    Number
    1
    Unit
    free
    Traits
    • concentrate
    • visual
    Trigger
    The director general's turn begins
    Entries
    • The director general attempts to Demoralize a creature within 60 feet that they can see and that can see the director general.
  • Name
    Whispers of Superiority
    Activity
    Number
    1
    Unit
    action
    Traits
    • audible
    • concentrate
    • mental
    Entries
    • The director general utters a few words to a non-frightened target within 60 feet that can hear them, bolstering the target's indignation of cowards. The target creature must succeed at a 39 Will save, or it doesn't count frightened creatures as allies and can't Aid them or flank with them. This effect lasts for 1 round (1 minute on a critical failure).

Background

Lore

No lore provided.