Monster Dossier

Gray Gardener Assassin

Human killer

Level 14

Traits

rarenemediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

26

Languages

Languages
  • common

Skills

Acrobatics
25
Athletics
26
Deception
25
Intimidation
25
Society
22
Stealth
Std
27
To Hide
29

Ability Mods

Str
4
Dex
5
Con
2
Int
0
Wis
4
Cha
3

Items

  • executioner's hood
  • +2 striking hand crossbow (10 bolts)
  • +2 striking kukri
  • shadow essence poison (3)
  • studded leather

Defenses

Ac
36
Saving Throws
Fort
22
Ref
27
Will
26
Hp
  • Hp
    255

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • agile
    • finesse
    • trip
    Name
    kukri
    Attack
    29
    Damage
    2d6+8 slashing
  • Range
    Ranged
    Traits
    • range increment
    • reload
    Name
    hand crossbow
    Attack
    29
    Damage
    2d6+4 piercing

Abilities

Mid
  • Name
    Anonymity
    Entries
    • As Gray Gardener enforcer (page 14).
  • Name
    Gardener's Resolve
    Activity
    Number
    1
    Unit
    reaction
    Entries
    • As Gray Gardener enforcer (page 14).
Bot
  • Name
    Instant Opening
    Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    Entries
    • The Gray Gardener assassin distracts a creature within 30 feet, using a few choice words or gestures. The creature is flat-footed against the assassin's attacks until the end of the assassin's next turn.
    • Depending on the distraction, this action gains either the auditory or the visual trait.
  • Name
    Mark for Death
    Activity
    Number
    3
    Unit
    action
    Entries
    • The Gray Gardener assassin designates a single creature they can see and hear as their mark. This effect lasts until the mark dies or the assassin uses Mark for Death again. The assassin gains a +2 circumstance bonus to Perception checks to Seek the mark and on Deception checks to Feint against the mark.
    • The assassin's melee and ranged Strike||Strikes gain the deadly weapon traits when attacking the mark.
  • Name
    Poison Weapon
    Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Requirements
    The Gray Gardener assassin is wielding a piercing or slashing weapon and has a free hand
    Entries
    • The assassin applies a poison to the weapon.
  • Name
    Quick Draw
    Activity
    Number
    1
    Unit
    action
    Entries
    • The Gray Gardener assassin Interacts to draw a weapon and then Strike||Strikes with that weapon.
  • Name
    Sneak Attack The Gray
    Entries
    • Gardener assassin deals an additional 6d6 precision damage to flat-footed creatures.
  • Name
    Surprise Attack
    Entries
    • On the first round of combat, creatures that haven't acted yet are flat-footed to the Gray Gardener assassin.

Background

Lore

No lore provided.