Monster Dossier
Gray Gardener Assassin
Human killer
Traits
rarenemediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
26
Languages
- Languages
- common
Skills
- Acrobatics
- 25
- Athletics
- 26
- Deception
- 25
- Intimidation
- 25
- Society
- 22
- Stealth
- Std
- 27
- To Hide
- 29
Ability Mods
- Str
- 4
- Dex
- 5
- Con
- 2
- Int
- 0
- Wis
- 4
- Cha
- 3
Items
- executioner's hood
- +2 striking hand crossbow (10 bolts)
- +2 striking kukri
- shadow essence poison (3)
- studded leather
Defenses
- Ac
- 36
- Saving Throws
- Fort
- 22
- Ref
- 27
- Will
- 26
- Hp
- Hp
- 255
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Traits
- agile
- finesse
- trip
- Name
- kukri
- Attack
- 29
- Damage
- 2d6+8 slashing
- Range
- Ranged
- Traits
- range increment
- reload
- Name
- hand crossbow
- Attack
- 29
- Damage
- 2d6+4 piercing
Abilities
- Mid
- Name
- Anonymity
- Entries
- As Gray Gardener enforcer (page 14).
- Name
- Gardener's Resolve
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- As Gray Gardener enforcer (page 14).
- Bot
- Name
- Instant Opening
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- Entries
- The Gray Gardener assassin distracts a creature within 30 feet, using a few choice words or gestures. The creature is flat-footed against the assassin's attacks until the end of the assassin's next turn.
- Depending on the distraction, this action gains either the auditory or the visual trait.
- Name
- Mark for Death
- Activity
- Number
- 3
- Unit
- action
- Entries
- The Gray Gardener assassin designates a single creature they can see and hear as their mark. This effect lasts until the mark dies or the assassin uses Mark for Death again. The assassin gains a +2 circumstance bonus to Perception checks to Seek the mark and on Deception checks to Feint against the mark.
- The assassin's melee and ranged Strike||Strikes gain the deadly weapon traits when attacking the mark.
- Name
- Poison Weapon
- Activity
- Number
- 1
- Unit
- action
- Traits
- manipulate
- Requirements
- The Gray Gardener assassin is wielding a piercing or slashing weapon and has a free hand
- Entries
- The assassin applies a poison to the weapon.
- Name
- Quick Draw
- Activity
- Number
- 1
- Unit
- action
- Entries
- The Gray Gardener assassin Interacts to draw a weapon and then Strike||Strikes with that weapon.
- Name
- Sneak Attack The Gray
- Entries
- Gardener assassin deals an additional 6d6 precision damage to flat-footed creatures.
- Name
- Surprise Attack
- Entries
- On the first round of combat, creatures that haven't acted yet are flat-footed to the Gray Gardener assassin.
Background
Lore
No lore provided.