Monster Dossier
Graveknight Warmaster
Graveknight Warmaster is a fantasy monster entry from source BotD.
Traits
uncommonlemediumundead
Rules & statistics
Monster Profile
Perception
26
Senses
- Name
- darkvision
Languages
- Languages
- common
- necril
Skills
- Athletics
- 28
- Deception
- 26
- Intimidation
- 28
- Religion
- 24
- Society
- 25
- Warfare lore
- 27
Ability Mods
- Str
- 8
- Dex
- 4
- Con
- 5
- Int
- 3
- Wis
- 4
- Cha
- 6
Items
- +1 resilient full plate
- heavy crossbow (20 bolts)
- war flail
Defenses
- Ac
- 38
- Saving Throws
- Fort
- 23
- Ref
- 20
- Will
- 20
- Abilities
- and 85 Hit Points. If the steed is destroyed
- the graveknight must wait 1 hour before using this ability again.
- Hp
- Hp
- 255
- Abilities
- negative healing
- rejuvenation
- Immunities
- death effects
- disease
- electricity
- paralyzed
- poison
- unconscious
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Traits
- disarm
- electricity
- magical
- sweep
- trip
- Name
- war flail
- Attack
- 29
- Damage
- 3d10+14 bludgeoning plus 1d6 electricity
- Range
- Melee
- Traits
- agile
- electricity
- magical
- Name
- fist
- Attack
- 29
- Damage
- 3d6+14 bludgeoning plus 1d6 electricity
- Range
- Ranged
- Traits
- electricity
- magical
- range increment
- reload
- Name
- heavy crossbow
- Attack
- 25
- Damage
- 3d10+6 piercing plus 1d6 electricity
Abilities
- Mid
- Name
- Hungry Armor
- Entries
- A creature that Strike||Strikes a graveknight warmaster with a melee weapon must succeed at a 31 Reflex save or be disarmed of that weapon. If the creature critically fails, the weapon ends up in the graveknight's space. A creature that hits a graveknight warmaster with an unarmed attack must succeed at a 31 Reflex save or become grabbed by the graveknight until the end of its next turn, it Escapes, or the graveknight moves, whichever comes first.
- Name
- Rejuvenation
- Traits
- divine
- necromancy
- Entries
- When a graveknight is destroyed, their armor rebuilds their body over the course of 1d10 days—or more quickly if the armor is worn by a living host (Graveknight Armor, Bestiary 191). If the body is destroyed before then, the process restarts. A graveknight can only be permanently destroyed by obliterating their armor (such as with disintegrate), transporting it to the Positive
- Name
- Energy
- Entries
- Plane, or throwing it into the heart of a volcano.
- Name
- Sacrilegious Aura
- Traits
- abjuration
- aura
- divine
- evil
- Entries
- 30 feet. When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a +23 counteract modifier.
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- page 212
- Bot
- Name
- Devastating Blast
- Activity
- Number
- 2
- Unit
- action
- Traits
- arcane
- electricity
- evocation
- Entries
- The graveknight unleashes a 30-foot cone of lightning. Creatures in the area take 8d12 electricity damage (34 basic Reflex save). The graveknight can use this ability once every 1d4 rounds.
- Name
- Exemplar of Violence[two-actions]
- Traits
- visual
- Frequency
- Number
- 1
- Unit
- round
- Entries
- The graveknight attempts a Strike as their armor flashes with sinister power that spurs allies to violence. After the Strike, allies who can see the graveknight can use a reaction to Step or Stride, but they must end this movement in a space adjacent to an enemy. One ally of the graveknight's choice can instead use a reaction to Strike.
- Type
- affliction
- Name
- Graveknight's Curse This curse affects anyone who
- Notes
- The graveknight summons a supernatural mount as per phantom steed, heightened to 7th level. The steed has AC 34,
- DC
- 39
- Saving Throw
- Will
- Onset
- 1 hour
- Stages
- Stage
- 1
- Entry
- doomed||doomed 1 and can't remove the armor
- Duration
- 1 day
- Stage
- 2
- Entry
- doomed||doomed 2, hampered 10, and can't remove the armor
- Duration
- 1 day
- Stage
- 3
- Entry
- dies and transforms into the armor's graveknight Phantom Mount 3
- Duration
- arcane, conjuration
- Name
- Ruinous Weapons
- Entries
- Any weapon or unarmed attack the graveknight uses gains the effects of the +1 greater striking and greater shock weapon runes.
- Name
- Weapon Master
- Entries
- The graveknight has access to the critical specialization effects of any weapons they wield.
Background
Lore
No lore provided.