Monster Dossier

Graveknight Warmaster

Graveknight Warmaster is a fantasy monster entry from source BotD.

Level 14

Traits

uncommonlemediumundead

Rules & statistics

Monster Profile

Perception

26

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • necril

Skills

Athletics
28
Deception
26
Intimidation
28
Religion
24
Society
25
Warfare lore
27

Ability Mods

Str
8
Dex
4
Con
5
Int
3
Wis
4
Cha
6

Items

  • +1 resilient full plate
  • heavy crossbow (20 bolts)
  • war flail

Defenses

Ac
38
Saving Throws
Fort
23
Ref
20
Will
20
Abilities
  • and 85 Hit Points. If the steed is destroyed
  • the graveknight must wait 1 hour before using this ability again.
Hp
  • Hp
    255
    Abilities
    • negative healing
    • rejuvenation
Immunities
  • death effects
  • disease
  • electricity
  • paralyzed
  • poison
  • unconscious

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • disarm
    • electricity
    • magical
    • sweep
    • trip
    Name
    war flail
    Attack
    29
    Damage
    3d10+14 bludgeoning plus 1d6 electricity
  • Range
    Melee
    Traits
    • agile
    • electricity
    • magical
    Name
    fist
    Attack
    29
    Damage
    3d6+14 bludgeoning plus 1d6 electricity
  • Range
    Ranged
    Traits
    • electricity
    • magical
    • range increment
    • reload
    Name
    heavy crossbow
    Attack
    25
    Damage
    3d10+6 piercing plus 1d6 electricity

Abilities

Mid
  • Name
    Hungry Armor
    Entries
    • A creature that Strike||Strikes a graveknight warmaster with a melee weapon must succeed at a 31 Reflex save or be disarmed of that weapon. If the creature critically fails, the weapon ends up in the graveknight's space. A creature that hits a graveknight warmaster with an unarmed attack must succeed at a 31 Reflex save or become grabbed by the graveknight until the end of its next turn, it Escapes, or the graveknight moves, whichever comes first.
  • Name
    Rejuvenation
    Traits
    • divine
    • necromancy
    Entries
    • When a graveknight is destroyed, their armor rebuilds their body over the course of 1d10 days—or more quickly if the armor is worn by a living host (Graveknight Armor, Bestiary 191). If the body is destroyed before then, the process restarts. A graveknight can only be permanently destroyed by obliterating their armor (such as with disintegrate), transporting it to the Positive
  • Name
    Energy
    Entries
    • Plane, or throwing it into the heart of a volcano.
  • Name
    Sacrilegious Aura
    Traits
    • abjuration
    • aura
    • divine
    • evil
    Entries
    • 30 feet. When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a +23 counteract modifier.
  • Name
    Attack of Opportunity
    Activity
    Number
    1
    Unit
    reaction
    Traits
    • page 212
Bot
  • Name
    Devastating Blast
    Activity
    Number
    2
    Unit
    action
    Traits
    • arcane
    • electricity
    • evocation
    Entries
    • The graveknight unleashes a 30-foot cone of lightning. Creatures in the area take 8d12 electricity damage (34 basic Reflex save). The graveknight can use this ability once every 1d4 rounds.
  • Name
    Exemplar of Violence[two-actions]
    Traits
    • visual
    Frequency
    Number
    1
    Unit
    round
    Entries
    • The graveknight attempts a Strike as their armor flashes with sinister power that spurs allies to violence. After the Strike, allies who can see the graveknight can use a reaction to Step or Stride, but they must end this movement in a space adjacent to an enemy. One ally of the graveknight's choice can instead use a reaction to Strike.
    • Type
      affliction
      Name
      Graveknight's Curse This curse affects anyone who
      Notes
      • The graveknight summons a supernatural mount as per phantom steed, heightened to 7th level. The steed has AC 34,
      DC
      39
      Saving Throw
      Will
      Onset
      1 hour
      Stages
      • Stage
        1
        Entry
        doomed||doomed 1 and can't remove the armor
        Duration
        1 day
      • Stage
        2
        Entry
        doomed||doomed 2, hampered 10, and can't remove the armor
        Duration
        1 day
      • Stage
        3
        Entry
        dies and transforms into the armor's graveknight Phantom Mount 3
        Duration
        arcane, conjuration
  • Name
    Ruinous Weapons
    Entries
    • Any weapon or unarmed attack the graveknight uses gains the effects of the +1 greater striking and greater shock weapon runes.
  • Name
    Weapon Master
    Entries
    • The graveknight has access to the critical specialization effects of any weapons they wield.

Background

Lore

No lore provided.