Monster Dossier
Graveknight Of Falaizakraern
Graveknight Of Falaizakraern is a fantasy monster entry from source AoE6.
Traits
rarenemediumundead
Rules & statistics
Monster Profile
Perception
30
Senses
- Name
- darkvision
Languages
- Languages
- common
- necril
Skills
- Athletics
- 34
- Intimidation
- 33
- Warfare lore
- 28
Ability Mods
- Str
- 9
- Dex
- 1
- Con
- 7
- Int
- 3
- Wis
- 6
- Cha
- 8
Items
- +2 greater resilient breastplate
- greataxe
- javelins (3)
Defenses
- Ac
- 40
- Saving Throws
- Fort
- 32
- Ref
- 24
- Will
- 29
- Hp
- Hp
- 260
- Resistances
- Amount
- 19
- Name
- positive
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- greater flaming greataxe
- Attack
- 33
- Traits
- magical
- sweep
- Damage
- 3d12+19 slashing plus 1d6 fire
- Types
- fire
- slashing
- Range
- Ranged
- Name
- greater flaming javelin
- Attack
- 29
- Traits
- magical
- thrown
- Damage
- 3d6+19 piercing plus 1d6 fire
- Types
- fire
- piercing
Abilities
- Mid
- Traits
- abjuration
- aura
- divine
- evil
- Entries
- 30 feet.
- When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a +27 counteract modifier.
- Name
- Sacrilegious Aura
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- arcane
- evocation
- fire
- Entries
- The graveknight unleashes a 30-foot cone of energy.
- Creatures in the area take 10d12 fire damage (37 basic Reflex save). The graveknight can't use this ability again for 1d4 rounds.
- Name
- Devastating Blast
- Entries
- This curse affects anyone who wears a graveknight's armor for at least 1 hour; Saving Throw 43 Will save; Onset 1 hour; Stage 1 doomed|CRB|doomed 1 and can't remove the armor (1 day); Stage 2 doomed|CRB|doomed 2, hampered 10, and can't remove the armor (1 day); Stage 3 dies and transforms into the armor's graveknight.
- Name
- Graveknight's Curse
- Activity
- Number
- 2
- Unit
- action
- Entries
- The graveknight carves the sigil of Falaizakraern onto an adjacent immobilized or unconscious creature. As long as the creature bears the sigil of Falaizakraern, it takes a –2 status penalty to saving throws against the abilities of any creature that previously served Falaizakraern, but it can also freely pass through any hazards that can be bypassed by those bearing the sigil.
- Name
- Falaizakraern's Blessing
- Entries
- Falaizakraern, such as Falaizakraern's glyphs.
- Name
- of
- Entries
- The graveknight has access to the critical specialization effects of any weapons it wields.
- Name
- Weapon Master
Background
Lore
No lore provided.