Monster Dossier

Grave Spinosaurus

Grave Spinosaurus is a fantasy monster entry from source FRP1.

Level 15

Traits

uniquengargantuananimaldinosaur

Rules & statistics

Monster Profile

Perception

26

Senses

  • Name
    low-light vision
  • Type
    imprecise
    Name
    scent
    Range
    30

Skills

Acrobatics
26
Athletics
Std
30
To Swim
32

Ability Mods

Str
9
Dex
5
Con
7
Int
-4
Wis
3
Cha
3

Defenses

Ac
30
Saving Throws
Fort
23
Ref
21
Will
19
Hp
  • Hp
    280

Speed

Walk
40
Swim
30

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    30
    Traits
    • deadly
    • reach
    Effects
    • Grab
    Damage
    3d12+15 piercing plus Grab
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    30
    Traits
    • agile
    • reach
    Damage
    3d8+15 slashing
    Types
    • slashing

Abilities

Top
  • Entries
    • The grave spinosaurus can hold its breath for 4 hours.
    Name
    Deep Breath
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The grave spinosaurus Stride||Strides and makes a Strike at the end of its movement. If the Strike hits, it deals damage as normal and the grave spinosaurus makes an Athletics check to Trip the target. This check counts toward the grave spinosaurus's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes the check.
    Name
    Pouncing Pin
  • Activity
    Number
    1
    Unit
    action
    Requirements
    The grave spinosaurus has a creature grabbed in its jaws
    Entries
    • The grave spinosaurus reaches up, slashes the creature it has grabbed with its claws, dealing 6d10 slashing damage (36 basic Reflex save) and 2d6 persistent damage||persistent bleed damage.
    Name
    Rip and Tear
  • Activity
    Number
    2
    Unit
    action
    Traits
    • incapacitation
    Requirements
    The grave spinosaurus is swimming on the surface of water
    Entries
    • With a powerful lunge to the side, the grave spinosaurus uses its sail to slap the water's surface, creating a crushing wave that deals 8d6 bludgeoning damage in a 30-foot cone. Each creature in the water in the area must attempt a 36 Reflex save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature takes half damage.
      Failure
      The creature takes full damage and is slowed|CRB|slowed 1 until the end of its next turn.
      Critical Failure
      The creature takes double damage and is stunned|CRB|stunned 3.
    Name
    Staggering Sail
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    Entries
    • Medium, 3d12+12 bludgeoning, Rupture 36.
    Name
    Swallow Whole

Background

Lore

No lore provided.