Monster Dossier

Grappling Spirit

Grappling Spirit is a fantasy monster entry from source BotD.

Level 9

Traits

uncommonlnmediumincorporealspiritundead

Rules & statistics

Monster Profile

Perception

17

Senses

  • Name
    darkvision

Languages

Languages
  • common

Skills

Acrobatics
19
Athletics
21
Diplomacy
18
Gladiatorial lore
15
Intimidation
20
Performance
20

Ability Mods

Str
-5
Dex
6
Con
4
Int
0
Wis
2
Cha
5

Defenses

Ac
27
Saving Throws
Fort
19
Ref
19
Will
15
Hp
  • Hp
    125
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • precision
  • sleep
Resistances
  • Name
    all damage
    Amount
    10
    Note
    except force, ghost touch, or positive; double resistance vs. non-magical

Speed

Fly
60

Attacks

  • Range
    Melee
    Traits
    • agile
    • finesse
    • magical
    • nonlethal
    Name
    ghostly hand
    Attack
    21
    Damage
    2d10+12 negative plus Improved Grab

Abilities

Mid
  • Name
    Warrior's Mask
    Entries
    • A grappling spirit wears a mask that allows them to abandon their original form and become a warrior focused solely on combat. This mask is quasi-corporeal, allowing it to be manipulated by both corporeal and incorporeal creatures. A creature who has the grappling spirit grabbed or restrained can remove the mask as an Interact action by succeeding at an Athletics check against the grappling spirit's Fortitude DC. Removing a grappling spirit's mask causes the spirit to fly into a frenzy. The grappling spirit becomes quickened and can use their extra action to Fly, Grapple, or Strike. They also gain a +4 status bonus to damage rolls, and they take a –4 status penalty to AC and Reflex saving throws. If the mask is put back on, the grappling spirit ends their frenzy.
Bot
  • Name
    Ghostly Grasp
    Entries
    • A grappling spirit can Grapple corporeal creatures despite being incorporeal. The grappling spirit uses their Athletics check to Grapple as normal but can't use Athletics for other actions that require corporeal contact, like Force Open or Trip.
  • Name
    Submission Lock
    Activity
    Number
    2
    Unit
    action
    Traits
    • nonlethal
    Requirements
    The grappling spirit has a creature grabbed or restrained
    Entries
    • The spirit saps their opponent's strength with a supernatural grip. The grappling spirit attempts an Athletics check to Grapple a creature they have grabbed or restrained, also adding 4d10+12 negative damage, depending on the result.
    • Type
      successDegree
      Entries
      Critical Success
      • The creature takes double damage. If it's already enfeebled, it falls unconscious. If not, it is enfeebled||enfeebled 2 until the end of its next turn and enfeebled||enfeebled 1 for 1 minute.
      Success
      • The creature takes full damage and is enfeebled||enfeebled 1 until the end of its next turn.
  • Name
    Teleporting Clothesline
    Activity
    Number
    2
    Unit
    action
    Traits
    • conjuration
    • occult
    • teleportation
    Requirements
    The grappling spirit has a creature grabbed or restrained
    Entries
    • The grappling spirit pushes the creature 15 feet in a straight line. The spirit immediately teleports 20 feet to intercept. They make a ghostly hand Strike against the creature. On a hit, the creature is knocked prone, and on a critical hit, it also takes an additional 2d6 bludgeoning damage as it's driven to the ground.
  • Name
    Victory Celebration
    Entries
    • If a spirit knocks a creature unconscious, each creature within 60 feet that witnesses the victory is targeted with a 26 roaring applause|SoM spell (Secrets of Magic 126). The spirit must spend all their actions until the end of the turn celebrating, and a new medal or belt appears on the spirit.

Background

Lore

No lore provided.