Monster Dossier
Gourd Leshy
Gourd Leshy is a fantasy monster entry from source B1.
Traits
nsmallleshyplant
Rules & statistics
Monster Profile
Perception
5
Senses
- Name
- low-light vision
Languages
- Languages
- common
- druidic
- sylvan
- Abilities
- speak with plants (gourds only)
Skills
- Nature
- 5
- Stealth
- 7
Ability Mods
- Str
- 2
- Dex
- 4
- Con
- 2
- Int
- -1
- Wis
- 2
- Cha
- 0
Defenses
- Ac
- 17
- Saving Throws
- Fort
- 5
- Ref
- 9
- Will
- 7
- Hp
- Hp
- 20
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 7
- Traits
- agile
- finesse
- Effects
- ensnare
- Damage
- 1d4+2 bludgeoning plus ensnare
- Types
- bludgeoning
- Range
- Ranged
- Name
- seed
- Attack
- 9
- Traits
- range increment
- Effects
- ensnare
- Damage
- 1d6+2 bludgeoning plus ensnare
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 15
- Entry
- 4
- Spells
- Name
- speak with plants
Abilities
- Top
- Traits
- abjuration
- primal
- Entries
- The leshy can store an item of light Bulk or less in its head, concealing it as nondetection. If stored for 24 hours, the item benefits from mending.
- Name
- Keepsake
- Mid
- Traits
- healing
- Entries
- As leaf leshy, except plants regain 1d8 Hit Points and the area sprouts gourds instead of tree saplings.
- Name
- Verdant Burst
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- polymorph
- primal
- transmutation
- Entries
- As leaf leshy, except the gourd leshy transforms into a gourd-bearing plant.
- Name
- Change Shape
- Entries
- When the gourd leshy damages a creature with a fist or seed Strike, vines lash out from the leshy (or seed) and wrap around the target's limbs. The target must attempt a 17 Reflex save. On a failure, the target takes a –10-foot status penalty to its Speed for 1 round; on a critical failure, the target is immobilized for 1 round and the penalty to Speed lasts for 1 minute.
- Name
- Ensnare
Background
Lore
No lore provided.