Monster Dossier
Gold Defender Garrison
Gold Defender Garrison is a fantasy monster entry from source SoT4.
Traits
rarengargantuanconstructmindlesstroop
Rules & statistics
Monster Profile
Perception
22
Senses
- Name
- darkvision
Skills
- Athletics
- 30
Ability Mods
- Str
- 7
- Dex
- 2
- Con
- 6
- Int
- -5
- Wis
- 0
- Cha
- -5
Defenses
- Ac
- 29
- Saving Throws
- Fort
- 26
- Ref
- 22
- Will
- 22
- Hp
- Hp
- 240
- Notes
- 16 squares
- Thresholds
- Value
- 160
- Squares
- 12
- Value
- 80
- Squares
- 8
- Immunities
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- fire
- healing
- magic (see below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
- Weaknesses
- Name
- area damage
- Amount
- 15
- Name
- bludgeoning
- Amount
- 10
- Name
- splash damage
- Amount
- 8
- Resistances
- Name
- physical
- Amount
- 15
- Note
- except adamantine and bludgeoning
Speed
- Walk
- 20
- Abilities
- troop movement
Abilities
- Mid
- Name
- Death Throes
- Entries
- As the garrison's numbers dwindle, gold defenders melt away into worthless slag. Every time that the garrison is reduced to a threshold, it leaves behind a 10-foot radius cloud of fumes and a 10-foot radius puddle of molten metal. Creatures that breathe fumes are exposed to gold defender poison. Creatures that move through the puddle take 10d6 fire damage. The fumes dissipate after 1 round and the puddle completely evaporates after 1 minute.
- Name
- Golem
- Entries
- Antimagic harmed by cold (2d8 from areas and persistent damage); healed by fire (area 2d8 HP); slowed by acid
- Name
- Troop Defenses
- Bot
- Name
- Form Up
- Activity
- Number
- 1
- Unit
- action
- Name
- Golden Strike
- Activity
- Number
- 1
- Unit
- varies
- Entry
- 1 to 3
- Frequency
- Number
- 1
- Unit
- round
- Entries
- The garrison makes a melee attack against each enemy within 5 feet (30 basic Reflex save). The damage depends on the number of actions.
- 1 2d8+2 bludgeoning damage 2 3d8+12 bludgeoning damage 3 4d8+15 bludgeoning damage
- Name
- Light Reflection
- Activity
- Number
- 2
- Unit
- action
- Traits
- primal
- evocation
- Entries
- As gold defender (page 50). When the garrison is reduced to 8 or fewer squares, this area decreases to a 15-foot cone.
- Name
- Troop Movement
- Entries
- Whenever the garrison Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain||3|terrain, the extra movement cost applies to the whole troop.
- Name
- Gold Defender Poison
- Traits
- poison
- Entries
- As gold defender (page 50).
Background
Lore
No lore provided.