Monster Dossier

Gold Defender Garrison

Gold Defender Garrison is a fantasy monster entry from source SoT4.

Level 13

Traits

rarengargantuanconstructmindlesstroop

Rules & statistics

Monster Profile

Perception

22

Senses

  • Name
    darkvision

Skills

Athletics
30

Ability Mods

Str
7
Dex
2
Con
6
Int
-5
Wis
0
Cha
-5

Defenses

Ac
29
Saving Throws
Fort
26
Ref
22
Will
22
Hp
  • Hp
    240
    Notes
    • 16 squares
Thresholds
  • Value
    160
    Squares
    12
  • Value
    80
    Squares
    8
Immunities
  • bleed
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • fire
  • healing
  • magic (see below)
  • mental
  • necromancy
  • nonlethal attacks
  • paralyzed
  • poison
  • sickened
  • unconscious
Weaknesses
  • Name
    area damage
    Amount
    15
  • Name
    bludgeoning
    Amount
    10
  • Name
    splash damage
    Amount
    8
Resistances
  • Name
    physical
    Amount
    15
    Note
    except adamantine and bludgeoning

Speed

Walk
20
Abilities
  • troop movement

Abilities

Mid
  • Name
    Death Throes
    Entries
    • As the garrison's numbers dwindle, gold defenders melt away into worthless slag. Every time that the garrison is reduced to a threshold, it leaves behind a 10-foot radius cloud of fumes and a 10-foot radius puddle of molten metal. Creatures that breathe fumes are exposed to gold defender poison. Creatures that move through the puddle take 10d6 fire damage. The fumes dissipate after 1 round and the puddle completely evaporates after 1 minute.
  • Name
    Golem
    Entries
    • Antimagic harmed by cold (2d8 from areas and persistent damage); healed by fire (area 2d8 HP); slowed by acid
  • Name
    Troop Defenses
Bot
  • Name
    Form Up
    Activity
    Number
    1
    Unit
    action
  • Name
    Golden Strike
    Activity
    Number
    1
    Unit
    varies
    Entry
    1 to 3
    Frequency
    Number
    1
    Unit
    round
    Entries
    • The garrison makes a melee attack against each enemy within 5 feet (30 basic Reflex save). The damage depends on the number of actions.
    • 1 2d8+2 bludgeoning damage 2 3d8+12 bludgeoning damage 3 4d8+15 bludgeoning damage
  • Name
    Light Reflection
    Activity
    Number
    2
    Unit
    action
    Traits
    • primal
    • evocation
    Entries
    • As gold defender (page 50). When the garrison is reduced to 8 or fewer squares, this area decreases to a 15-foot cone.
  • Name
    Troop Movement
    Entries
    • Whenever the garrison Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain||3|terrain, the extra movement cost applies to the whole troop.
  • Name
    Gold Defender Poison
    Traits
    • poison
    Entries
    • As gold defender (page 50).

Background

Lore

No lore provided.