Monster Dossier
Gogiteth
Gogiteth GREAT GOGITETHS As deadly as gogiteths are, rumors persist of even more terrifying threats known as great gogiteths. Said to be nearly a hundre...
Traits
Rules & statistics
Monster Profile
Perception
Senses
- Name
- darkvision
Languages
- Languages
- undercommon (can't speak)
Skills
- Acrobatics
- 19
- Athletics
- 24
- Stealth
- 21
- Survival
- Std
- 17
- To Track
- 24
Ability Mods
- Str
- 6
- Dex
- 3
- Con
- 4
- Int
- -2
- Wis
- 1
- Cha
- 0
Defenses
- Ac
- 31
- Saving Throws
- Fort
- 25
- Ref
- 22
- Will
- 20
- Hp
- Hp
- 250
- Resistances
- Amount
- 10
- Name
- poison
Speed
- Abilities
- climb 30 feet
- Walk
- 40
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 26
- Effects
- Improved Grab
- Damage
- 3d10+12 piercing plus Improved Grab
- Types
- piercing
- Range
- Melee
- Name
- leg
- Attack
- 26
- Traits
- agile
- reach
- Damage
- 3d6+12 piercing
- Types
- piercing
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- move
- Trigger
- A creature that starts its move outside the gogiteth's reach moves into its reach.
- Entries
- The gogiteth moves 10 feet. This does not trigger reactions.
- Name
- Skittering Reposition
- Bot
- Entries
- The gogiteth can move at its full Speed while it has a creature grabbed in its jaws, bringing the grabbed creature along.
- Name
- Carry Off Prey
- Activity
- Number
- 1
- Unit
- action
- Entries
- 3d6+12 bludgeoning, 32
- Name
- Constrict
- Activity
- Number
- 2
- Unit
- action
- Entries
- The gogiteth Stride||Strides three times. Once per Stride, it can attempt a leg Strike against a creature in its reach at any point during the Stride; it must make each attack against a different creature, but it doesn't apply its multiple attack penalty until after making all its Strike||Strikes. If any of the Strike||Strikes result in a critical failure, Skittering Assault ends.
- Name
- Skittering Assault
Background
Lore
Gogiteth
GREAT GOGITETHS
As deadly as gogiteths are, rumors persist of even more terrifying threats known as great gogiteths. Said to be nearly a hundred feet across and capable of spawning their own hordes of gogiteths in reaction to being attacked, great gogiteths are also reputed to be unusually intelligent. The rumors claim that great gogiteths are largely content to lurk in their deep, remote caverns and spend the ages dreaming of sadism and violence.
A gogiteth is a slavering nightmare of teeth, eyes, and hairy spiderlike legs, and its appearance is invariably seared into the minds of any who witness it. Hives of these skittering monsters haunt the lowest reaches of the Veimaikhik, competing with cave worms and other subterranean horrors for food and resources. A gogiteth is rarely seen alone, as these oversized vermin learned long ago that the best means of survival is sticking close to others of their own kind. Even the haughty drow know to seek cover when a gogiteth is spotted, for where there is one, a swarm is sure to follow.
Gogiteths make a clacking sound as they move about. The joints in their many legs pop and crack with each movement, though they can suppress this sound voluntarily so that they can hunt without giving away their presence. The odd creatures can also make a high-pitched whistling sound that echoes throughout the caverns where they live. Some Veimaikhik natives report that groups of gogiteths sometimes join together in eerie, discordant songs.
Gogiteths' alien anatomies have inspired no shortage of speculative origin stories. Some believe they are the result of a fleshwarping experiment gone horribly wrong. Others think they may be related in some way to the Dominion of the Black—possibly the distant cousins or some strange exile of that alien entity; according to this mythos, once they made their way to this planet, the gogiteths crawled into the depths of the earth, shying away from the blazing sun above.
Gogiteths are a menace to every other denizen of the Veimaikhik. Drow and duergars in gogiteth-infested regions of Magrias or Moriamon frequently organize hunting parties to eradicate the terrors, even calling for temporary truces with unlikely allies in times when a gogiteth presence must be addressed. Since even an average gogiteth hive can host up to two dozen of the horrors, missions to eradicate them when they become established are dangerous quests indeed.