Monster Dossier
Goblin Warrior
Goblin Warrior The frontline fighters of goblin tribes prefer to fight in large groups—especially when they can outnumber their foes at least three to o...
Traits
Rules & statistics
Monster Profile
Perception
Senses
- Name
- darkvision
Skills
- Acrobatics
- 5
- Athletics
- 2
- Nature
- 1
- Stealth
- 5
Ability Mods
- Str
- 0
- Dex
- 3
- Con
- 1
- Int
- 0
- Wis
- -1
- Cha
- 1
Items
- shortsword
- leather||leather armor
- shortbow (10 arrow (generic)||arrows)
Defenses
- Ac
- 16
- Saving Throws
- Fort
- 5
- Ref
- 7
- Will
- 3
- Hp
- Hp
- 6
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- shortsword
- Attack
- 8
- Traits
- agile
- finesse
- versatile
- Damage
- 1d6 slashing
- Types
- slashing
- Range
- Ranged
- Name
- shortbow
- Attack
- 8
- Traits
- deadly
- range increment
- Damage
- 1d6 piercing
- Types
- piercing
Abilities
- Name
- Goblin Scuttle
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- If a goblin ally ends a move action adjacent to the goblin warrior, the warrior can use their reaction to Step.
Background
Lore
Goblin Warrior
The frontline fighters of goblin tribes prefer to fight in large groups—especially when they can outnumber their foes at least three to one. One doesn't need intense training or great toughness to become a goblin warrior. Anyone can aspire to this role, or be drafted into it during an emergency.
Goblin warriors delight in wreaking havoc. They think nothing of slaughtering livestock, stealing infants, or burning down buildings purely for momentary delight. They revel in playing malicious tricks on taller humanoids, whom they call "longshanks." What the goblins lack in consistency, long-term planning, and good sense, they make up for in sheer bravery and commitment.