Monster Dossier

Goblin Commando

Goblin Commando Most goblin communities teeter in a state of barely controlled disarray—a collective of creatures operating largely on gut instinct rare...

Level 1

Traits

cesmallgoblinhumanoid

Rules & statistics

Monster Profile

Perception

5

Senses

  • Name
    darkvision

Skills

Acrobatics
6
Athletics
6
Intimidation
5
Nature
5
Stealth
6

Ability Mods

Str
3
Dex
3
Con
2
Int
-1
Wis
0
Cha
2

Items

  • greatsword
  • leather||leather armor
  • shortbow (20 arrow (generic)||arrows)

Defenses

Ac
17
Saving Throws
Fort
7
Ref
8
Will
5
Hp
  • Hp
    18

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    greatsword
    Attack
    8
    Traits
    • versatile
    Damage
    1d12 + 3 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    shortbow
    Attack
    8
    Traits
    • deadly
    • range increment
    Damage
    1d6 piercing
    Types
    • piercing

Abilities

  • Name
    Goblin Scuttle
    Activity
    Number
    1
    Unit
    reaction
    Entries
    • If a goblin ally ends a move action adjacent to the goblin commando, the commando can use their reaction to Step.

Background

Lore

Goblin Commando

Most goblin communities teeter in a state of barely controlled disarray—a collective of creatures operating largely on gut instinct rarely follows any clear direction. Even goblin leaders tend to be impulsive, irresponsible, and generally just not that good at actually leading.

In theory, goblin commandos lead goblin raids. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming glory from their kin.