Monster Dossier
Goblin Commando
Goblin Commando Most goblin communities teeter in a state of barely controlled disarray—a collective of creatures operating largely on gut instinct rare...
Traits
cesmallgoblinhumanoid
Rules & statistics
Monster Profile
Perception
5
Senses
- Name
- darkvision
Skills
- Acrobatics
- 6
- Athletics
- 6
- Intimidation
- 5
- Nature
- 5
- Stealth
- 6
Ability Mods
- Str
- 3
- Dex
- 3
- Con
- 2
- Int
- -1
- Wis
- 0
- Cha
- 2
Items
- greatsword
- leather||leather armor
- shortbow (20 arrow (generic)||arrows)
Defenses
- Ac
- 17
- Saving Throws
- Fort
- 7
- Ref
- 8
- Will
- 5
- Hp
- Hp
- 18
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- greatsword
- Attack
- 8
- Traits
- versatile
- Damage
- 1d12 + 3 slashing
- Types
- slashing
- Range
- Ranged
- Name
- shortbow
- Attack
- 8
- Traits
- deadly
- range increment
- Damage
- 1d6 piercing
- Types
- piercing
Abilities
- Name
- Goblin Scuttle
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- If a goblin ally ends a move action adjacent to the goblin commando, the commando can use their reaction to Step.
Background
Lore
Goblin Commando
Most goblin communities teeter in a state of barely controlled disarray—a collective of creatures operating largely on gut instinct rarely follows any clear direction. Even goblin leaders tend to be impulsive, irresponsible, and generally just not that good at actually leading.
In theory, goblin commandos lead goblin raids. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming glory from their kin.