Monster Dossier
Globster
Globster is a fantasy monster entry from source B3.
Traits
nlargeaquaticooze
Rules & statistics
Monster Profile
Perception
9
Skills
- Athletics
- 15
Ability Mods
- Str
- 6
- Dex
- -5
- Con
- 5
- Int
- -5
- Wis
- 0
- Cha
- -5
Defenses
- Ac
- 12
- Saving Throws
- Fort
- 16
- Ref
- 6
- Will
- 9
- Hp
- Hp
- 170
- Immunities
- mental
- critical hits
- unconscious
- Weaknesses
- Amount
- 10
- Name
- electricity
Speed
- Walk
- 15
- Swim
- 30
Attacks
- Range
- Melee
- Name
- tendril
- Attack
- 15
- Effects
- Grab
- nauseating slap
- Damage
- 2d8+6 bludgeoning plus Grab and nauseating slap
- Types
- bludgeoning
Abilities
- Mid
- Traits
- aura
- olfactory
- Entries
- 30 feet. A creature entering the aura or starting its turn in the area must succeed at a 19 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure)
- While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all globsters' stenches for 1 minute.
- Name
- Stench
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- 1d8+6, 22
- Name
- Constrict
- Traits
- poison
- Entries
- A living creature struck by a globster's tendril must attempt a 19 Fortitude save. On a failure, the creature becomes sickened 1. If the creature is already sickened, the condition value increases by 1, to a maximum of sickened 4. Once a creature succeeds at its saving throw, it is temporarily immune for 24 hours.
- Name
- Nauseating Slap
- Entries
- A globster can survive for 1 hour out of the water, after which it risks drowning and suffocation.
- Name
- Saturated
Background
Lore
No lore provided.