Monster Dossier
Glass Golem
Glass Golem is a fantasy monster entry from source B2.
Traits
uncommonnlargeconstructgolemmindless
Rules & statistics
Monster Profile
Perception
14
Senses
- Name
- darkvision
Skills
- Acrobatics
- 16
- Athletics
- 19
- Stealth
- 14
Ability Mods
- Str
- 5
- Dex
- 4
- Con
- 5
- Int
- -5
- Wis
- 0
- Cha
- -5
Defenses
- Ac
- 26
- Saving Throws
- Fort
- 17
- Ref
- 16
- Will
- 14
- Hp
- Hp
- 135
- Immunities
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- magic (see Golem Antimagic below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
- Resistances
- Amount
- 10
- Name
- physical
- Note
- except adamantine or bludgeoning
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- bladed limb
- Attack
- 20
- Traits
- agile
- magical
- versatile
- Damage
- 2d6+8 slashing plus 1d6 bleed
- Types
- bleed
- slashing
Abilities
- Mid
- Entries
- harmed by sonic (6d6, 2d6 from areas or persistent damage); healed by fire (area 2d6 HP); slowed by cold.
- Name
- Golem Antimagic
- Entries
- A glass golem is affected by the shatter spell as though the golem were an unattended object.
- Name
- Vulnerable to Shatter
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- abjuration
- arcane
- Trigger
- The glass golem is targeted by a spell
- Entries
- The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to counteract the spell by attempting an Acrobatics check for its counteract check. If it successfully counteract the spell, the effect is turned back on the caster.
- Name
- Spell Reflection
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- evocation
- light
- visual
- Entries
- The glass golem creates waves of scintillating luminosity that cast bright light in a 60-foot emanation (and dim light for the next 60 feet). The light lasts until the start of the glass golem's next turn, after which the glass golem can't use Dazzling Brilliance for 1d4 rounds. A creature within the bright light or that enters the bright light must attempt a 23 Will save.
- Type
- successDegree
- Entries
- Success
- The creature is unaffected.
- Failure
- The creature is dazzled for 1 round.
- Critical Failure
- The creature is blinded for 1 round and then dazzled for an additional 4 rounds.
- Name
- Dazzling Brilliance
Background
Lore
No lore provided.