Monster Dossier
Giant Wolverine
Giant Wolverine is a fantasy monster entry from source B2.
Traits
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Rules & statistics
Monster Profile
Perception
9
Senses
- Name
- low-light vision
- Type
- imprecise
- Name
- scent
- Range
- 30
Skills
- Athletics
- 12
- Stealth
- 11
Ability Mods
- Str
- 6
- Dex
- 3
- Con
- 3
- Int
- -4
- Wis
- 3
- Cha
- 0
Defenses
- Ac
- 21
- Saving Throws
- Fort
- 13
- Ref
- 11
- Will
- 9
- Hp
- Hp
- 65
Speed
- Walk
- 25
- Climb
- 10
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 12
- Effects
- Grab
- Damage
- 2d6+8 piercing plus Grab
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 12
- Traits
- agile
- Damage
- 2d4+8 slashing
- Types
- slashing
Abilities
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The wolverine has a creature grabbed from its jaws Strike
- Entries
- The wolverine chews violently on the creature, dealing 2d6 piercing damage (21 basic Fortitude save). A creature that fails its save also takes 2d6 persistent damage||persistent bleed damage.
- Name
- Gnaw
- Activity
- Number
- 1
- Unit
- action
- Entries
- The wolverine Stride||Strides and makes a Strike at the end of that movement. If the wolverine begins this action hidden, it remains hidden until after the attack.
- Name
- Pounce
- Activity
- Number
- 1
- Unit
- action
- Traits
- claw
- Name
- Rend
- Activity
- Number
- 1
- Unit
- action
- Entries
- The giant wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive, or until it falls unconscious, whichever comes first. While raging, the giant wolverine has AC 20, its jaws Strike deals 2d6+11 damage, and its claw Strike deals 2d4+11 damage. While raging, the giant wolverine can't use actions that have the concentrate trait, except for Seek. After it's stopped raging, a giant wolverine can't use Wolverine Rage again for 1 minute.
- Name
- Wolverine Rage
Background
Lore
No lore provided.