Monster Dossier

Giant Viper

Giant Viper is a fantasy monster entry from source B1.

Level 2

Traits

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Rules & statistics

Monster Profile

Perception

7

Senses

  • Name
    low-light vision
  • Type
    imprecise
    Name
    scent
    Range
    30

Skills

Acrobatics
9
Athletics
8
Stealth
8
Survival
6

Ability Mods

Str
3
Dex
4
Con
3
Int
-4
Wis
1
Cha
-2

Defenses

Ac
19
Saving Throws
Fort
8
Ref
11
Will
6
Hp
  • Hp
    26

Speed

Walk
20
Climb
20
Swim
20

Attacks

  • Range
    Melee
    Name
    fangs
    Attack
    11
    Traits
    • finesse
    Effects
    • giant viper venom
    Damage
    1d8+3 piercing plus giant viper venom
    Types
    • piercing

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • As Attack of Opportunity, but the snake can use this reaction only if it's Coiled.
    Name
    Coiled Opportunity
    Trigger
    A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The giant viper uses an action to coil itself, increasing its reach with its fangs from 5 to 10 feet. After the giant viper Strike||Strikes with its fangs, it becomes uncoiled.
    Name
    Coil
  • Type
    affliction
    Name
    Giant Viper Venom
    Traits
    • poison
    DC
    17
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      1d6 poison
      Duration
      1 round
    • Stage
      2
      Entry
      1d6 poison and drained 1.
      Duration
      N/A

Background

Lore

No lore provided.