Monster Dossier
Giant Tick
Giant Tick is a fantasy monster entry from source B2.
Traits
nsmallanimal
Rules & statistics
Monster Profile
Perception
6
Senses
- Name
- darkvision
Skills
- Athletics
- 6
- Stealth
- 6
Ability Mods
- Str
- 1
- Dex
- 3
- Con
- 4
- Int
- -5
- Wis
- 1
- Cha
- -5
Defenses
- Ac
- 16
- Saving Throws
- Fort
- 9
- Ref
- 6
- Will
- 4
- Hp
- Hp
- 20
Speed
- Walk
- 15
- Climb
- 15
Attacks
- Range
- Melee
- Name
- hypostome
- Attack
- 8
- Traits
- finesse
- Effects
- 1d6+1
- attach
- tick fever
- Damage
- 1d6+1 plus attach and tick fever
- Types
- N/A
Abilities
- Entries
- When the giant tick Strike||Strikes a creature larger than itself, its barbed hypostome attaches it to that creature. This is similar to Grabbing the creature, but the giant tick moves with that creature rather than holding it in place. The giant tick is flat-footed while attached. If the giant tick is killed or pushed away while attached to a creature on which it has used Blood Drain, that creature takes 1 persistent damage||persistent bleed damage. Escaping the attachment or removing the giant tick in other ways doesn't cause bleed damage.
- Name
- Attach
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The giant tick is attached to a creature
- Entries
- The giant tick uses its hypostome to drain blood from the creature it's attached to. This deals 1d4 damage, and the giant tick gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a giant tick is drained 1 until it receives healing (of any kind or amount).
- Name
- Blood Drain
- Type
- affliction
- Name
- Tick Fever
- Traits
- disease
- DC
- 17
- Saving Throw
- Fortitude
- Onset
- 1 day
- Stages
- Stage
- 1
- Entry
- enfeebled
- Duration
- 1 day
- Stage
- 2
- Entry
- enfeebled 2.
- Duration
- 1 day
Background
Lore
No lore provided.