Monster Dossier

Giant Tick

Giant Tick is a fantasy monster entry from source B2.

Level 1

Traits

nsmallanimal

Rules & statistics

Monster Profile

Perception

6

Senses

  • Name
    darkvision

Skills

Athletics
6
Stealth
6

Ability Mods

Str
1
Dex
3
Con
4
Int
-5
Wis
1
Cha
-5

Defenses

Ac
16
Saving Throws
Fort
9
Ref
6
Will
4
Hp
  • Hp
    20

Speed

Walk
15
Climb
15

Attacks

  • Range
    Melee
    Name
    hypostome
    Attack
    8
    Traits
    • finesse
    Effects
    • 1d6+1
    • attach
    • tick fever
    Damage
    1d6+1 plus attach and tick fever
    Types
    N/A

Abilities

  • Entries
    • When the giant tick Strike||Strikes a creature larger than itself, its barbed hypostome attaches it to that creature. This is similar to Grabbing the creature, but the giant tick moves with that creature rather than holding it in place. The giant tick is flat-footed while attached. If the giant tick is killed or pushed away while attached to a creature on which it has used Blood Drain, that creature takes 1 persistent damage||persistent bleed damage. Escaping the attachment or removing the giant tick in other ways doesn't cause bleed damage.
    Name
    Attach
  • Activity
    Number
    1
    Unit
    action
    Requirements
    The giant tick is attached to a creature
    Entries
    • The giant tick uses its hypostome to drain blood from the creature it's attached to. This deals 1d4 damage, and the giant tick gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a giant tick is drained 1 until it receives healing (of any kind or amount).
    Name
    Blood Drain
  • Type
    affliction
    Name
    Tick Fever
    Traits
    • disease
    DC
    17
    Saving Throw
    Fortitude
    Onset
    1 day
    Stages
    • Stage
      1
      Entry
      enfeebled
      Duration
      1 day
    • Stage
      2
      Entry
      enfeebled 2.
      Duration
      1 day

Background

Lore

No lore provided.