Monster Dossier

Giant Snapping Turtle

Giant Snapping Turtle is a fantasy monster entry from source B2.

Level 9

Traits

ngargantuananimal

Rules & statistics

Monster Profile

Perception

17

Senses

  • Name
    low-light vision
  • Type
    imprecise
    Name
    scent
    Range
    30

Skills

Athletics
20

Ability Mods

Str
7
Dex
0
Con
4
Int
-4
Wis
4
Cha
-2

Defenses

Ac
28
Saving Throws
Fort
19
Ref
15
Will
19
Hp
  • Hp
    170

Speed

Walk
20
Swim
40

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    22
    Effects
    • Improved Grab
    Damage
    2d12+10 piercing plus Improved Grab
    Types
    • piercing

Abilities

Top
  • Entries
    • The giant snapping turtle can hold its breath for 2 hours.
    Name
    Deep Breath
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    • move
    Entries
    • The turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The turtle must succeed at a 35 Athletics check (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's Lore||Sailing Lore DC, whichever is higher.
    Name
    Capsize
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 30, but it can't act except to reemerge, which it can do as a single action.
    Name
    Shell Defense
  • Activity
    Number
    1
    Unit
    action
    Entries
    • Large, 2d12+7 bludgeoning, Rupture 30.
    Name
    Swallow Whole

Background

Lore

No lore provided.