Monster Dossier
Giant Snapping Turtle
Giant Snapping Turtle is a fantasy monster entry from source B2.
Traits
ngargantuananimal
Rules & statistics
Monster Profile
Perception
17
Senses
- Name
- low-light vision
- Type
- imprecise
- Name
- scent
- Range
- 30
Skills
- Athletics
- 20
Ability Mods
- Str
- 7
- Dex
- 0
- Con
- 4
- Int
- -4
- Wis
- 4
- Cha
- -2
Defenses
- Ac
- 28
- Saving Throws
- Fort
- 19
- Ref
- 15
- Will
- 19
- Hp
- Hp
- 170
Speed
- Walk
- 20
- Swim
- 40
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 22
- Effects
- Improved Grab
- Damage
- 2d12+10 piercing plus Improved Grab
- Types
- piercing
Abilities
- Top
- Entries
- The giant snapping turtle can hold its breath for 2 hours.
- Name
- Deep Breath
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- attack
- move
- Entries
- The turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The turtle must succeed at a 35 Athletics check (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's Lore||Sailing Lore DC, whichever is higher.
- Name
- Capsize
- Activity
- Number
- 1
- Unit
- action
- Entries
- The snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 30, but it can't act except to reemerge, which it can do as a single action.
- Name
- Shell Defense
- Activity
- Number
- 1
- Unit
- action
- Entries
- Large, 2d12+7 bludgeoning, Rupture 30.
- Name
- Swallow Whole
Background
Lore
No lore provided.