Monster Dossier
Giant Seahorse
Giant Seahorse is a fantasy monster entry from source B3.
Traits
nlargeanimal
Rules & statistics
Monster Profile
Perception
10
Senses
- Name
- low-light vision
Skills
- Athletics
- 11
- Stealth
- Std
- 10
- In underwater vegetation
- 12
Ability Mods
- Str
- 4
- Dex
- 3
- Con
- 4
- Int
- -4
- Wis
- 1
- Cha
- 3
Defenses
- Ac
- 19
- Saving Throws
- Fort
- 11
- Ref
- 10
- Will
- 6
- Hp
- Hp
- 58
Speed
- Swim
- 30
Attacks
- Range
- Melee
- Name
- snout
- Attack
- 11
- Damage
- 1d12+4 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- tail
- Attack
- 11
- Traits
- agile
- Effects
- Grab
- Damage
- 1d6+4 bludgeoning plus Grab
- Types
- bludgeoning
Abilities
- Top
- Entries
- The giant seahorse can change its coloration to match its surroundings. It doesn't need cover to attempt to Hide with a Stealth check.
- Name
- Camouflage
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- The seahorse wraps its tail around either a stationary object or its rider. A seahorse anchored to an object gains a +2 circumstance bonus to any defense against effects that would forcibly move it. An anchored rider gains the same benefit against effects that would forcibly knock it off the seahorse. The seahorse remains anchored until it Releases its grip, is knocked unconscious, or either it's forcibly moved away from the object or its rider is forcibly moved off it.
- Name
- Anchor
Background
Lore
No lore provided.