Monster Dossier
Giant Pangolin
Giant Pangolin is a fantasy monster entry from source B3.
Traits
nlargeanimal
Rules & statistics
Monster Profile
Perception
12
Senses
- Type
- imprecise
- Name
- scent
- Range
- 30
Skills
- Athletics
- 13
- Stealth
- 8
- Survival
- 10
Ability Mods
- Str
- 5
- Dex
- 0
- Con
- 3
- Int
- -4
- Wis
- 2
- Cha
- 0
Defenses
- Ac
- 21
- Saving Throws
- Fort
- 11
- Ref
- 8
- Will
- 10
- Hp
- Hp
- 63
Speed
- Walk
- 30
- Burrow
- 20
- Climb
- 20
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 13
- Traits
- agile
- Damage
- 1d10+7 piercing damage
- Types
- piercing
- Range
- Melee
- Name
- tongue
- Attack
- 13
- Effects
- Grab
- Damage
- 1d6+7 bludgeoning damage plus Grab
- Types
- bludgeoning
Abilities
- Entries
- The giant pangolin ignores the resistances of swarms, and its tongue Strike deals an additional 2d6 damage against swarms.
- Name
- Devourer of Swarms
- Activity
- Number
- 1
- Unit
- action
- Traits
- olfactory
- Entries
- The giant pangolin releases a disorienting and repulsive musk within a 5-foot emanation. Each creature in the area must attempt a 20 Fortitude save. The pangolin can't Emit Musk again for 1d4 rounds.
- Type
- successDegree
- Entries
- Critical Success
- The creature becomes temporarily immune to pangolin musk for 1 minute.
- Success
- The creature is unaffected.
- Failure
- The creature is sickened 1.
- Critical Failure
- The creature becomes sickened 1 and is flat-footed until no longer sickened.
- Name
- Emit Musk
- Activity
- Number
- 1
- Unit
- action
- Traits
- move
- Entries
- The giant pangolin falls prone and rolls up into a ball. While rolled up, the only actions the giant pangolin can perform are Emit Musk and Stand, and it also becomes blinded and gains resistance 10 to physical damage. An adjacent creature that hits a rolled-up giant pangolin with a melee Strike takes 1d6 slashing damage.
- These effects end once the giant pangolin Stands.
- Name
- Roll Up
Background
Lore
No lore provided.