Monster Dossier
Giant Mosquito
Giant Mosquito is a fantasy monster entry from source B2.
Traits
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Rules & statistics
Monster Profile
Perception
17
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 60
Skills
- Acrobatics
- 13
- Stealth
- 13
Ability Mods
- Str
- 4
- Dex
- 5
- Con
- 2
- Int
- -5
- Wis
- 2
- Cha
- -5
Defenses
- Ac
- 24
- Saving Throws
- Fort
- 14
- Ref
- 17
- Will
- 12
- Hp
- Hp
- 80
Speed
- Walk
- 20
- Fly
- 50
Attacks
- Range
- Melee
- Name
- proboscis
- Attack
- 17
- Traits
- finesse
- Effects
- Grab
- septic malaria
- Damage
- 2d10+7 piercing plus Grab and septic malaria
- Types
- piercing
Abilities
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The giant mosquito has a creature grabbed
- Entries
- The giant mosquito uses its proboscis to drain blood from the grabbed creature. This deals 3d6 damage, and the giant mosquito gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a giant mosquito is drained 1 until it receives healing of any kind or amount.
- Name
- Blood Drain
- Type
- affliction
- Name
- Septic Malaria
- Traits
- disease
- Note
- The victim can't reduce its sickened condition while it's affected by septic malaria
- DC
- 24
- Saving Throw
- Fortitude
- Onset
- 1 day
- Stages
- Stage
- 1
- Entry
- sickened 1
- Duration
- 1 day
- Stage
- 2
- Entry
- drained 1 and sickened 1
- Duration
- 1 day
- Stage
- 3
- Entry
- as stage 2
- Duration
- 1 day
- Stage
- 4
- Entry
- unconscious
- Duration
- 1 day
Background
Lore
No lore provided.