Monster Dossier
Giant Hermit Crab
Giant Hermit Crab is a fantasy monster entry from source B3.
Traits
nlargeamphibiousanimal
Rules & statistics
Monster Profile
Perception
13
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- tremorsense
- Range
- 15
Skills
- Acrobatics
- 9
- Athletics
- 15
- Stealth
- 9
Ability Mods
- Str
- 6
- Dex
- 2
- Con
- 4
- Int
- -4
- Wis
- 2
- Cha
- 0
Defenses
- Ac
- 21
- Saving Throws
- Fort
- 15
- Ref
- 9
- Will
- 9
- Hp
- Hp
- 114
- Weaknesses
- Amount
- 5
- Name
- bludgeoning
Speed
- Walk
- 20
- Climb
- 10
- Swim
- 15
Attacks
- Range
- Melee
- Name
- big claw
- Attack
- 15
- Effects
- Grab
- Damage
- 2d8+8 piercing plus Grab
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 15
- Traits
- agile
- Damage
- 2d4+8 piercing
- Types
- piercing
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature adjacent to the hermit crab attempts to Strike the hermit crab while it is Retracted
- Entries
- The hermit crab makes a big claw Strike against the triggering creature.
- Name
- Protective Pinch
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- 1d8+6 bludgeoning, 22
- Name
- Constrict
- Activity
- Number
- 1
- Unit
- action
- Entries
- The hermit crab curls fully into its shell to protect itself. This gives it a +4 circumstance bonus to AC, removes its weakness to bludgeoning damage, and grants it resistance 5 to piercing and slashing damage.
- The only actions the hermit crab can use while in this state are Protective Pinch and Interact to come out of its shell.
- Name
- Retract
Background
Lore
No lore provided.