Monster Dossier

Giant Hermit Crab

Giant Hermit Crab is a fantasy monster entry from source B3.

Level 5

Traits

nlargeamphibiousanimal

Rules & statistics

Monster Profile

Perception

13

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    tremorsense
    Range
    15

Skills

Acrobatics
9
Athletics
15
Stealth
9

Ability Mods

Str
6
Dex
2
Con
4
Int
-4
Wis
2
Cha
0

Defenses

Ac
21
Saving Throws
Fort
15
Ref
9
Will
9
Hp
  • Hp
    114
Weaknesses
  • Amount
    5
    Name
    bludgeoning

Speed

Walk
20
Climb
10
Swim
15

Attacks

  • Range
    Melee
    Name
    big claw
    Attack
    15
    Effects
    • Grab
    Damage
    2d8+8 piercing plus Grab
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    15
    Traits
    • agile
    Damage
    2d4+8 piercing
    Types
    • piercing

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature adjacent to the hermit crab attempts to Strike the hermit crab while it is Retracted
    Entries
    • The hermit crab makes a big claw Strike against the triggering creature.
    Name
    Protective Pinch
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 1d8+6 bludgeoning, 22
    Name
    Constrict
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The hermit crab curls fully into its shell to protect itself. This gives it a +4 circumstance bonus to AC, removes its weakness to bludgeoning damage, and grants it resistance 5 to piercing and slashing damage.
    • The only actions the hermit crab can use while in this state are Protective Pinch and Interact to come out of its shell.
    Name
    Retract

Background

Lore

No lore provided.