Monster Dossier

Giant Crawling Hand

Giant Crawling Hand is a fantasy monster entry from source B2.

Level 5

Traits

nemediumundead

Rules & statistics

Monster Profile

Perception

12

Senses

  • Name
    lifesense
    Range
    30
  • Type
    imprecise
    Name
    tremorsense
    Range
    30

Languages

Languages
  • common (can't speak any language)

Skills

Athletics
13
Stealth
11
Survival
12

Ability Mods

Str
4
Dex
2
Con
4
Int
-4
Wis
3
Cha
0

Defenses

Ac
22
Saving Throws
Fort
13
Ref
11
Will
10
Hp
  • Hp
    75
    Abilities
    • negative healing
Immunities
  • poison
  • death effects
  • disease
  • paralyzed
  • unconscious
  • visual

Speed

Walk
20

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    15
    Effects
    • Grab
    Damage
    2d6+7 slashing plus Grab
    Types
    • slashing

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The giant crawling hand takes piercing or slashing damage
    Entries
    • A random creature adjacent to the giant crawling hand is sprayed with vile pus that deals 4d6 negative damage. The affected creature must attempt a 21 Reflex save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature takes no damage.
      Success
      The creature takes half damage and becomes sickened 1.
      Failure
      The creature takes full damage and becomes sickened 2.
      Critical Failure
      The creature takes double damage and becomes sickened 3.
    Name
    Pus Burst
Bot
  • Entries
    • A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it Seeks its quarry, to Survival checks when it Tracks its quarry, and damage rolls when it Strike||Strikes its quarry.
    Name
    Mark Quarry

Background

Lore

No lore provided.