Monster Dossier
Giant Crawling Hand
Giant Crawling Hand is a fantasy monster entry from source B2.
Traits
nemediumundead
Rules & statistics
Monster Profile
Perception
12
Senses
- Name
- lifesense
- Range
- 30
- Type
- imprecise
- Name
- tremorsense
- Range
- 30
Languages
- Languages
- common (can't speak any language)
Skills
- Athletics
- 13
- Stealth
- 11
- Survival
- 12
Ability Mods
- Str
- 4
- Dex
- 2
- Con
- 4
- Int
- -4
- Wis
- 3
- Cha
- 0
Defenses
- Ac
- 22
- Saving Throws
- Fort
- 13
- Ref
- 11
- Will
- 10
- Hp
- Hp
- 75
- Abilities
- negative healing
- Immunities
- poison
- death effects
- disease
- paralyzed
- unconscious
- visual
Speed
- Walk
- 20
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 15
- Effects
- Grab
- Damage
- 2d6+7 slashing plus Grab
- Types
- slashing
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The giant crawling hand takes piercing or slashing damage
- Entries
- A random creature adjacent to the giant crawling hand is sprayed with vile pus that deals 4d6 negative damage. The affected creature must attempt a 21 Reflex save.
- Type
- successDegree
- Entries
- Critical Success
- The creature takes no damage.
- Success
- The creature takes half damage and becomes sickened 1.
- Failure
- The creature takes full damage and becomes sickened 2.
- Critical Failure
- The creature takes double damage and becomes sickened 3.
- Name
- Pus Burst
- Bot
- Entries
- A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it Seeks its quarry, to Survival checks when it Tracks its quarry, and damage rolls when it Strike||Strikes its quarry.
- Name
- Mark Quarry
Background
Lore
No lore provided.