Monster Dossier
Ghul
Ghul is a fantasy monster entry from source BotD.
Traits
cemediumgenieghulundead
Rules & statistics
Monster Profile
Perception
13
Senses
- Name
- darkvision
- Name
- scent
- Range
- Unit
- feet
- Number
- 30
- Type
- precise
Languages
Skills
- Athletics
- 11
- Deception
- 14
- Diplomacy
- 12
- Intimidation
- 12
- Stealth
- 12
- Survival
- 11
Ability Mods
- Str
- 5
- Dex
- 1
- Con
- 2
- Int
- 2
- Wis
- 2
- Cha
- 5
Defenses
- Ac
- 21
- Saving Throws
- Fort
- 13
- Ref
- 10
- Will
- 13
- Hp
- Hp
- 85
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- unconscious
- Weaknesses
- Name
- good
- Amount
- 5
- Resistances
- Name
- fire
- Amount
- 5
Speed
- Walk
- 30
- Climb
- 20
Attacks
- Range
- Melee
- Traits
- magical
- Name
- jaws
- Attack
- 15
- Damage
- 2d8+4 piercing plus 1d4 persistent damage||persistent bleed
- Range
- Melee
- Traits
- agile
- magical
- Name
- claw
- Attack
- 15
- Damage
- 2d8+4 slashing plus
Abilities
- Name
- Grab
- Traits
- page 212
- Name
- Change Shape
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentration
- primal
- polymorph
- transmutation
- Entries
- The ghul takes on the appearance of a Small or Medium hyena. This doesn't change its Speed or Strike||Strikes. Effects or abilities that detect the presence of undead don't reveal the ghul as an undead while in this form.
- Name
- Devour Flesh
- Activity
- Number
- 2
- Unit
- action
- Traits
- manipulate
- Requirements
- The ghul has a creature grabbed or restrained
- Entries
- The ghul attempts to eat a portion of the grabbed creature's flesh. It makes a jaws Strike against the grabbed creature. On a success, the ghul successfully devours some of the flesh and regains 3d6 Hit Points. The grabbed creature becomes drained||drained 1 (or drained||drained 2 if the jaws Strike was a critical success). The violent consumption requires the ghul to release the creature as it feasts.
- A ghul can regain Hit Points from consuming the flesh of a given creature only once per hour; it must consume the flesh of a different creature to gain additional Hit Points during this time.
- Name
- Luring Laugh
- Activity
- Number
- 2
- Unit
- action
- Traits
- enchantment
- incapacitation
- mental
- primal
- Requirements
- The ghul is in its hyena shape
- Entries
- The ghul lets out an alluring chitter. Each creature in a 60-foot emanation must succeed at a 19 Will save or become fascinated, flat-footed, and compelled to move toward the ghul on the creature's turn. The effect lasts until the end of the ghul's next turn, but the ghul can Sustain a Spell on Luring Laugh. If the ghul attacks, the fascinated condition ends for only the creature that's attacked. On a successful save, a creature is temporarily immune to Luring Laugh for 24 hours.
Background
Lore
No lore provided.