Monster Dossier

Ghul

Ghul is a fantasy monster entry from source BotD.

Level 5

Traits

cemediumgenieghulundead

Rules & statistics

Monster Profile

Perception

13

Senses

  • Name
    darkvision
  • Name
    scent
    Range
    Unit
    feet
    Number
    30
    Type
    precise

Languages

Skills

Athletics
11
Deception
14
Diplomacy
12
Intimidation
12
Stealth
12
Survival
11

Ability Mods

Str
5
Dex
1
Con
2
Int
2
Wis
2
Cha
5

Defenses

Ac
21
Saving Throws
Fort
13
Ref
10
Will
13
Hp
  • Hp
    85
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious
Weaknesses
  • Name
    good
    Amount
    5
Resistances
  • Name
    fire
    Amount
    5

Speed

Walk
30
Climb
20

Attacks

  • Range
    Melee
    Traits
    • magical
    Name
    jaws
    Attack
    15
    Damage
    2d8+4 piercing plus 1d4 persistent damage||persistent bleed
  • Range
    Melee
    Traits
    • agile
    • magical
    Name
    claw
    Attack
    15
    Damage
    2d8+4 slashing plus

Abilities

  • Name
    Grab
    Traits
    • page 212
  • Name
    Change Shape
    Activity
    Number
    1
    Unit
    action
    Traits
    • concentration
    • primal
    • polymorph
    • transmutation
    Entries
    • The ghul takes on the appearance of a Small or Medium hyena. This doesn't change its Speed or Strike||Strikes. Effects or abilities that detect the presence of undead don't reveal the ghul as an undead while in this form.
  • Name
    Devour Flesh
    Activity
    Number
    2
    Unit
    action
    Traits
    • manipulate
    Requirements
    The ghul has a creature grabbed or restrained
    Entries
    • The ghul attempts to eat a portion of the grabbed creature's flesh. It makes a jaws Strike against the grabbed creature. On a success, the ghul successfully devours some of the flesh and regains 3d6 Hit Points. The grabbed creature becomes drained||drained 1 (or drained||drained 2 if the jaws Strike was a critical success). The violent consumption requires the ghul to release the creature as it feasts.
    • A ghul can regain Hit Points from consuming the flesh of a given creature only once per hour; it must consume the flesh of a different creature to gain additional Hit Points during this time.
  • Name
    Luring Laugh
    Activity
    Number
    2
    Unit
    action
    Traits
    • enchantment
    • incapacitation
    • mental
    • primal
    Requirements
    The ghul is in its hyena shape
    Entries
    • The ghul lets out an alluring chitter. Each creature in a 60-foot emanation must succeed at a 19 Will save or become fascinated, flat-footed, and compelled to move toward the ghul on the creature's turn. The effect lasts until the end of the ghul's next turn, but the ghul can Sustain a Spell on Luring Laugh. If the ghul attacks, the fascinated condition ends for only the creature that's attacked. On a successful save, a creature is temporarily immune to Luring Laugh for 24 hours.

Background

Lore

No lore provided.