Monster Dossier
Ghoul
Ghoul The flesh-eating undead known as ghouls haunt sinister locations such as lonely graveyards and ruined crypts, making meals of corpses. Legends say...
Traits
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Rules & statistics
Monster Profile
Perception
7
Senses
- Name
- darkvision
Skills
- Acrobatics
- 7
- Athletics
- 4
- Stealth
- 7
- Survival
- 5
Ability Mods
- Str
- 1
- Dex
- 4
- Con
- 1
- Int
- 1
- Wis
- 2
- Cha
- 2
Defenses
- Ac
- 16
- Saving Throws
- Fort
- 4
- Ref
- 9
- Will
- 5
- Hp
- Hp
- 20
- Immunities
- poison
- unconscious
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 9
- Traits
- finesse
- Effects
- paralysis
- Damage
- 1d6 + 1 piercing plus paralysis
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 9
- Traits
- agile
- finesse
- Effects
- paralysis
- Damage
- 1d4 + 1 slashing plus paralysis
- Types
- slashing
Abilities
- Name
- Consume Flesh
- Activity
- Number
- 1
- Unit
- action
- Traits
- manipulate
- Entries
- The ghoul devours a chunk of a creature that died within the last hour and regains 1d6 Hit Points. The ghoul can regain Hit Points from a given body only once.
- Name
- Paralysis
- Traits
- occult
- necromancy
- Entries
- Any living creature (except an elf) that takes damage from the ghoul's Strike must succeed at a 15 Fortitude save or gain the flat-footed condition for 1 round and lose its next turn. If the creature is level 3 or higher, this happens only on a critical failure.
- Name
- Swift Leap
- Activity
- Unit
- action
- Number
- 1
- Component
- move
- Entries
- The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.
Background
Lore
Ghoul
The flesh-eating undead known as ghouls haunt sinister locations such as lonely graveyards and ruined crypts, making meals of corpses. Legends say that even those who survive a ghoul attack risk contracting a fever that eventually transforms them into ghouls.