Monster Dossier

Ghoul

Ghoul is a fantasy monster entry from source B1.

Level 1

Traits

cemediumghoulundead

Rules & statistics

Monster Profile

Perception

7

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • necril

Skills

Acrobatics
7
Athletics
4
Stealth
7
Survival
5

Ability Mods

Str
1
Dex
4
Con
1
Int
1
Wis
2
Cha
2

Defenses

Ac
16
Saving Throws
Fort
4
Ref
9
Will
5
Hp
  • Hp
    20
    Abilities
    • negative healing

Speed

Walk
30
Burrow
5

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    9
    Traits
    • finesse
    Effects
    • ghoul fever
    • paralysis
    Damage
    1d6+1 piercing plus ghoul fever and paralysis
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    9
    Traits
    • agile
    • finesse
    Effects
    • paralysis
    Damage
    1d4+1 slashing plus paralysis
    Types
    • slashing

Abilities

  • Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Requirements
    The ghoul is adjacent to the corpse of a creature that died within the last hour.
    Entries
    • The ghoul regains 1d6 Hit Points. It can regain Hit Points from any given corpse only once.
    Name
    Consume Flesh
  • Type
    affliction
    Saving Throw
    Fortitude
    DC
    15
    Stages
    • Stage
      1
      Entry
      carrier with no ill effect
      Duration
      1 day
    • Stage
      2
      Entry
      2d6 negative damage and regains half as many Hit Points from all healing
      Duration
      1 day
    • Stage
      3
      Entry
      as stage 2
      Duration
      1 day
    • Stage
      4
      Entry
      2d6 negative damage and gains no benefit from healing
      Duration
      1 day
    • Stage
      5
      Entry
      as stage 4
      Duration
      1 day
    • Stage
      6
      Entry
      dead, and rises as a ghoul|b1 the next midnight
    Name
    Ghoul Fever
  • Traits
    • incapacitation
    • occult
    • necromancy
    Entries
    • Any living, non-elf creature hit by a ghoul's attack must succeed at a 15 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
    Name
    Paralysis
  • Name
    Swift Leap
    Activity
    Unit
    action
    Number
    1
    Component
    • move
    Entries
    • The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

Background

Lore

No lore provided.