Monster Dossier

Ghost Monk

Ghost Monk is a fantasy monster entry from source FRP1.

Level 9

Traits

lnmediumghostincorporealspiritundead

Rules & statistics

Monster Profile

Perception

18

Senses

  • Name
    darkvision

Languages

Languages
  • moriakrik

Skills

Occultism
17
Kagaid lore
17
Temple lore
17

Ability Mods

Str
-5
Dex
4
Con
0
Int
2
Wis
6
Cha
6

Defenses

Ac
25
Saving Throws
Fort
15
Ref
19
Will
21
Hp
  • Hp
    115
    Abilities
    • negative healing
    • rejuvenation
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • precision
  • unconscious
Resistances
  • Amount
    10
    Name
    all damage
    Note
    except force, ghost touch, or positive; double resistance vs. non-magical

Speed

Fly
40

Attacks

  • Range
    Melee
    Name
    ghostly fist
    Attack
    21
    Traits
    • agile
    • finesse
    • magical
    Damage
    2d8+12 negative
    Types
    • negative

Abilities

Top
  • Entries
    • As ghost.
    Name
    Site Bound
Mid
  • Traits
    • divine
    • necromancy
    Entries
    • As ghost. Putting the abbot in A8 to rest brings peace to the ghost monks, allowing them to move on to the Serene Circle in Feiri.
    Name
    Rejuvenation
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • flourish
    Entries
    • The ghost monk makes two Strike||Strikes with their ghostly fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
    Name
    Flurry of Blows
  • Activity
    Number
    1
    Unit
    action
    Traits
    • auditory
    • divine
    • emotion
    • enchantment
    • fear
    • mental
    Entries
    • As ghost. 25.
    Name
    Frightful Moan
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • evocation
    Entries
    • As ghost. 5d6 bludgeoning, 25.
    Name
    Telekinetic Assault

Background

Lore

No lore provided.