Monster Dossier
Ghost Commoner
Ghost Commoner is a fantasy monster entry from source BB.
Traits
cemediumghostincorporealspiritundead
Rules & statistics
Monster Profile
Perception
10
Senses
- Name
- darkvision
Skills
- Stealth
- 12
Ability Mods
- Str
- -5
- Dex
- 3
- Con
- 0
- Int
- 0
- Wis
- 2
- Cha
- 2
Defenses
- Ac
- 20
- Saving Throws
- Fort
- 8
- Ref
- 11
- Will
- 8
- Hp
- Hp
- 30
- Abilities
- rejuvenation
- Immunities
- poison
- sneak attack
- unconscious
- Resistances
- Amount
- 5
- Name
- all damage
- Note
- except force, ghost touch, or positive; double resistance vs. non-magical
Speed
- Fly
- 25
Attacks
- Range
- Melee
- Name
- ghostly hand
- Attack
- 13
- Traits
- agile
- finesse
- magical
- Damage
- 2d6 + 2 negative
- Types
- negative
Abilities
- Top
- Name
- Site Bound
- Entries
- A ghost can stray no more than 120 feet from where it was killed or the place it haunts. Some are bound to items or creatures that were special to them rather than a location.
- Mid
- Name
- Incorporeal
- Entries
- A ghost has no body and can pass through physical objects, though it can't end its turn inside one. Most checks that use Strength and require a body, such as Grapple and Shove, don't work against a ghost, and a ghost can't attempt such checks.
- Name
- Rejuvenation
- Traits
- divine
- necromancy
- Entries
- Setting right the injustice that led to the ghost's death allows it to move on to the afterlife. Otherwise, when destroyed, the ghost re-forms after 2d4 days within the location it's bound to, fully healed.
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- divine
- enchantment
- fear
- mental
- Entries
- Each living creature within 30 feet who hears the ghost must attempt a 21 Will save. On a failure, a creature gains the frightened 2 condition (or frightened 3 on a critical failure). On a success, a creature can't be affected by this ghost's Frightful Moan for 1 minute.
- Name
- Frightful Moan
Background
Lore
No lore provided.