Monster Dossier
Ghonhatine
Ghonhatine is a fantasy monster entry from source B2.
Traits
celargeaberration
Rules & statistics
Monster Profile
Perception
19
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 30
Languages
- Languages
- undercommon
Skills
- Athletics
- 21
- Intimidation
- 19
- Stealth
- 19
Ability Mods
- Str
- 7
- Dex
- 3
- Con
- 6
- Int
- -2
- Wis
- 5
- Cha
- 3
Defenses
- Ac
- 30
- Saving Throws
- Fort
- 22
- Ref
- 17
- Will
- 19
- Hp
- Hp
- 175
- Immunities
- disease
- Resistances
- Amount
- 10
- Name
- acid
Speed
- Walk
- 35
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 23
- Traits
- reach
- Damage
- 2d12+10 piercing plus 1d6 persistent damage||persistent acid
- Types
- persistent
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 23
- Traits
- agile
- reach
- Damage
- 2d10+10 slashing
- Types
- slashing
- Range
- Ranged
- Name
- vomit
- Attack
- 19
- Traits
- acid
- range increment
- Effects
- fleshgout
- Damage
- 5d6 acid plus fleshgout
- Types
- acid
Abilities
- Mid
- Traits
- aura
- olfactory
- Entries
- 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a 26 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
- Name
- Stench
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- manipulate
- Requirements
- The ghonhatine is adjacent to the corpse of a creature that died within the last hour
- Entries
- The ghonhatine devours a chunk of the corpse. For 1 minute, the ghonhatine gains fast healing 5 and a +2 status bonus to damage rolls. It can gain these benefits from any given corpse only once.
- Name
- Feed
- Type
- affliction
- Name
- Fleshgout
- Traits
- disease
- Note
- A ghonhatine's vomit carries an awful disease that, over time, can cause a suffering creature's flesh to develop painful boils that eventually slough away, leaving gaping wounds
- DC
- 28
- Saving Throw
- Fortitude
- Stages
- Stage
- 1
- Entry
- carrier with no ill effect
- Duration
- 1d4 hours
- Stage
- 2
- Entry
- enfeebled 1 and drained 1
- Duration
- 1 day
- Stage
- 3
- Entry
- enfeebled 2 and drained 2
- Duration
- 1 day
- Stage
- 4
- Entry
- enfeebled 2 and drained 3
- Duration
- 1 day
- Stage
- 5
- Entry
- drained 4, enfeebled 2, and unconscious
- Duration
- 1 day
Background
Lore
No lore provided.