Monster Dossier
Gholdako
Gholdako is a fantasy monster entry from source BotD.
Traits
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Rules & statistics
Monster Profile
Perception
16
Senses
- Name
- darkvision
Languages
- Languages
- cyclops
- jotun
Skills
- Athletics
- 21
- Intimidation
- 19
- Religion
- 16
- Soothsaying lore
- 16
Ability Mods
- Str
- 7
- Dex
- 3
- Con
- 7
- Int
- 2
- Wis
- 2
- Cha
- 5
Items
- javelin (4)
Defenses
- Ac
- 27
- Saving Throws
- Fort
- 21
- Ref
- 17
- Will
- 14
- Hp
- Hp
- 215
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- unconscious
- Weaknesses
- Name
- fire
- Amount
- 10
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Traits
- reach
- Name
- jaws
- Attack
- 23
- Damage
- 3d10+10 piercing
- Range
- Melee
- Traits
- agile
- reach
- Name
- claw
- Attack
- 23
- Damage
- 1d10+10 slashing plus 1d6 mental and Infectious Visions
- Range
- Ranged
- Traits
- range increment
- thrown
- Name
- javelin
- Attack
- 19
- Damage
- 3d6+10 piercing
Abilities
- Mid
- Name
- Tumultuous Flash
- Activity
- Number
- 1
- Unit
- free
- Traits
- divination
- occult
- fortune
- Frequency
- Number
- 1
- Unit
- day
- Trigger
- The gholdako is about to roll a d20
- Entries
- Instead of rolling normally, the gholdako attempts a DC 11 flat check, getting a critical success on the triggering roll if the flat check succeeds or a critical failure if it fails.
- Bot
- Name
- Blinding
- Entries
- Breath 2(concentrate, divine, necromancy, negative) The gholdako exhales a 60-foot cone of noxious breath that deals 7d8 negative damage (29 basic Reflex save). A creature that fails its save is also blinded until the end of its next turn (or for 1 minute on a critical failure) as a milky film coats its eyes. The gholdako can't use Blinding Breath again for 1d4 rounds.
- Name
- Infectious Visions
- Traits
- divine
- enchantment
- mental
- poison
- Entries
- The first time each round the gholdako damages a creature with a claw Strike, the creature must attempt a 27 Will save, as its mind is assaulted by horrifying visions. On a failure, the creature is confused until the end of its next turn. On a critical success, the creature is immune for 24 hours.
Background
Lore
No lore provided.