Monster Dossier
Ghast
Ghast is a fantasy monster entry from source B1.
Traits
cemediumghoulundead
Rules & statistics
Monster Profile
Perception
8
Senses
- Name
- darkvision
Languages
- Languages
- common
- necril
Skills
- Acrobatics
- 10
- Athletics
- 7
- Stealth
- 10
- Survival
- 8
Ability Mods
- Str
- 3
- Dex
- 4
- Con
- 2
- Int
- 1
- Wis
- 2
- Cha
- 3
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 6
- Ref
- 10
- Will
- 8
- Hp
- Hp
- 30
- Abilities
- negative healing
- Immunities
- poison
- death effects
- disease
- paralyzed
- unconscious
Speed
- Walk
- 30
- Burrow
- 5
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 11
- Traits
- finesse
- Effects
- ghast fever
- paralysis
- Damage
- 1d6+5 piercing plus ghast fever and paralysis
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 11
- Traits
- agile
- finesse
- Effects
- paralysis
- Damage
- 1d4+5 slashing plus paralysis
- Types
- slashing
Abilities
- Mid
- Traits
- aura
- olfactory
- Entries
- 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a 16 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
- Name
- Stench
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- manipulate
- Requirements
- The ghast is adjacent to the corpse of a creature that died within the last hour.
- Entries
- The ghast regains 3d6 Hit Points. It can regain Hit Points from any given corpse only once.
- Name
- Consume Flesh
- Type
- affliction
- Saving Throw
- Fortitude
- DC
- 16
- Stages
- Stage
- 1
- Entry
- carrier with no ill effect
- Duration
- 1 day
- Stage
- 2
- Entry
- 3d8 negative damage and regains half as many Hit Points from all healing
- Duration
- 1 day
- Stage
- 3
- Entry
- as stage 2
- Duration
- 1 day
- Stage
- 4
- Entry
- 3d8 negative damage and gains no benefit from healing
- Duration
- 1 day
- Stage
- 5
- Entry
- as stage 4
- Duration
- 1 day
- Stage
- 6
- Entry
- dead, and rises as a ghast|b1 the next midnight
- Name
- Ghast Fever
- Traits
- incapacitation
- occult
- necromancy
- Entries
- Any living creature hit by a ghast's attack must succeed at a 15 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
- Name
- Paralysis
- Name
- Swift Leap
- Activity
- Unit
- action
- Number
- 1
- Component
- move
- Entries
- The ghast jumps up to half its Speed. This movement doesn't trigger reactions.
Background
Lore
No lore provided.